魔兽争霸3 国际服最新补丁1.36.1于 2023年11月20日更新(平衡性更新)人兽争霸 您所在的位置:网站首页 魔兽补丁下载 魔兽争霸3 国际服最新补丁1.36.1于 2023年11月20日更新(平衡性更新)人兽争霸

魔兽争霸3 国际服最新补丁1.36.1于 2023年11月20日更新(平衡性更新)人兽争霸

#魔兽争霸3 国际服最新补丁1.36.1于 2023年11月20日更新(平衡性更新)人兽争霸| 来源: 网络整理| 查看: 265

由于暴雪PTR向来瞎改,测试版   我完全不关注,测了这么久得知正式版更新了,我定睛一看,1.36.1改成了人兽争霸,人族兽族纯增强,NE吃瘪,UD依旧最惨~

红色部分依旧是我的个人观点

重点关注平衡性更新

平衡性

人族(HUM)

暴雪亲儿子族,唯一的削弱还被负负得正,可以说是纯增强!

民兵持续时间增加2.5秒(从40秒增加到42.5秒)

核心关键增强,练级效率更高、开矿压力更小,双线练级也有收益,有人甚至想开局就偷大点,中后期配合主力部队协防打反击也有增益。

山丘之王重击技能附加伤害从25/25/25增加到25/40/55

小增强,MK被动伤害增强,MK4级以后作用开始显现,除非是打DH那种日常没魔法的局3级才主升被动

专注光环增加防御力从2/3.5/5提升到2/4/6

小增强,Pal4级后作用开始显现,1v1作用不明显(除非首发帕拉丁双防御流),2v2后期作用明显

主城(人族二本)提供人口从12增加到14

城堡(人族三本)提供人口从14增加到16

标准增强,1本12人口,2本14人口,3本16人口,等于2本白给2人口,3本又白给2人口,节奏进一步增强,缓解卡人口压力

牧师施法时间从0.5秒减少为0.4秒

大增强,提升了20%治疗、驱散、心灵火3个技能的释放抬手速度!牧师驱散抬手确实慢,你用过人族就知道,很容易驱散歪,这方面确实该加强。治疗方面和下面一项加0.1秒CD负负得正,本来奶10次少1下,结果配合施法前摇加速,更新完了治疗效率居然没变!!!原来旧版奶10下同样的时间新版也能奶10下!

牧师治疗冷却时间从1秒变为1.1秒

名义削弱,实则根本不算削,加了0.1秒CD,减了0.1秒施法前摇,负负得正等于没削,哪怕你加0.2秒CD呢!削了总治疗频率,奶10次少1下,也算是削弱了十分之一,而且这也无伤大雅,看看之前ud车子回蓝怎么削的,暴雪不分青红皂白直接削了三分之一回蓝,我@#¥%&*……!

大法师每级提升力量从1.8增加到 2

糟老头子原生态更肉了一点点?据测算2级和7级才加1点力量,还不如自己买血牌(反正血牌降价了)~

圣骑士移动速度从290增至300

正常增强、和恐惧魔王一样,快赶上常规首发320的速度了,很难被追着砍死

暗夜精灵(NE)

削补给和献祭、增强WD

月亮井魔法再生速度从1.5降低到1.35

核心关键削弱,就这一条不少人都觉得NE被削得没法玩了,然而遥想当年1.27的井水恢复速度是1.25,如今削到1.35依旧是领先旧版本的,由奢入俭难~  UD1本带狗冲家又行了?反正冰塔削了,我打死不TR

恶魔猎手献祭激活该技能所需的魔法消耗从1增加到10

献祭技能开启最低魔法值要求从9增加到10

正常削弱,DH献祭之前1.35就大增强过,结果连着削了一个大版本,效果依旧强于1.34

守望者闪烁技能冷却时间从10/7/4减少到10/5/2.5

刀扇最大总伤害从300/625/950调整到375/750/1330(单位从4/5/5增加到5/6/7)

常规增强,这两个增强都基于WD这个英雄,还是需要首发WD等级练起来才能看出效果,不过这又到了先有鸡还是先有蛋的问题,井水和雇佣兵削了,WD练级势必会受影响。

精灵龙变蛋电人最大伤害从100减少至80

小削弱,只影响必须要出精灵龙的局,而且感知不明显(毕竟不是所有人放技能耗蓝都能吃满100伤害的)

鸟德(飞起来放精灵火)前置科技需求改为专家级(此前需要大师级)

小增强,UD噩梦,自从鸟德攻击类型从魔法变成穿刺,毁灭就一蹶不振,吸一口不是死就是被追跑,反正上不来,然后吹风无敌,现在更是雪上加霜,这版本人家还自带全团腐球效果,你那个英雄就落不了地说你气不气~

不死族(UD)

重创不死族老家冰塔根基,敌方英雄来去自如,增强的都是些没啥用的,小强恐惧骷髅海,你懂的~

地穴领主尖刺外壳近战反弹伤害比例从15%/25%/35%增加到15%/30%/45%

附加护甲值从3/5/7增加到4/8/12

增强小强的被动,1级感知不强,至少4级以后才会去学2级被动,鼓励首发小强1本开矿?

巫师残废魔法消耗从125点减少到100点

鸡肋增强,残废是3本大师级技能,你就算变成自动施法、减到50蓝一次也没卵用,你都3本了谁没驱散?这就像人族女巫的减速一样,而且前有车子削三分之一回蓝,骷髅海就是有去无回的一锤子买卖!

骷髅精通(巫师技能:骷髅法师+延时20秒)所需金钱和木材从200/175降低到150/100

微小增强,当年1.27远程骷髅和骨质增强分开的两个技能,后来合在一起,资源消耗也合一起了,现在能省点资源也是好的,不过你都要走骷髅海了有没有这点资源都得一条道走到黑,我缺你这50块钱75木?

蛛网怪塔(冰塔)攻击间隔从1.0增加到1.3

蛛网怪塔(冰塔)对英雄的霜冻攻击效果(减速)从5秒减少至3秒(对单位仍为5秒)

史诗级毁灭性削弱!!!暴雪亡UD之心不死,前有冰龙喷英雄10秒削成3秒(削弱70%),后有冰塔点英雄5秒削成3秒(削弱40%),这样改不仅削了开矿亡灵,单矿UD老家都摇摇欲坠,亡灵老家防御体系大削弱,大门常打开,可供敌方英雄随意进出(naga冰箭或成最大赢家?)

憎恶转身速度从0.4提高到0.5

地穴恶魔转身速度从0.5提高到0.6

小增强,胖子和蜘蛛转身速度更快,感知不强

恐惧魔王移动速度从290增加到300

正常增强,和帕拉丁一样,鼓励UD首发恐惧开矿

兽族(ORC)

兽族纯增强,无削弱,只不过有些增强太过鸡肋,最有用的就是猎头,其次白牛,感觉还是和人族比不了。

剑圣剑刃风暴从每秒110点伤害提升到每秒140点伤害

鸡肋加强,剑圣到6都啥时候了?实战几乎无增益

白牛建造时间从38减少到35秒

白牛专家级训练时间从60秒减少到50秒

白牛大师级训练时间从75秒减少到65秒

标准增强,白牛3段timing都更早,鼓励兽族玩家出白牛,你UD增强骷髅海,哎我就增强白牛,听说这版本你UD还打算用骷髅海呢?

钢甲(兽族升防科技)每级木材消耗从150减少到125,即从 75/225/375减少到75/200/325

钢铁近战武器(兽族近战升攻科技)每级木材消耗从100减少到75,即从75/175/275减少到75/ 150/225

钢铁远程武器(兽族远程升攻科技)每级木材消耗从100减少到75,即从100/ 200/ 300 减少到100/ 175/250

微小增强,除了初级,每额外升一级攻防省25木,俗话说苍蝇腿也是肉,暴雪你是没得加强了吗?别拿这个充数啊……

巨魔猎头者血量从350提高到375

关键增强,多了25点血就能让猎头重出江湖,可以说是本期兽族最关键的加强。

牛头人建造时间从44秒减少到39秒

鸡肋加强,谁用牛头人?想让玩家用黑白牛,加强了白牛还不够,捎带手把黑牛也带上了,然而感知还是不强。

中立英雄

只增强了火魔

火魔燃灰的耗蓝从6降低到3

小增强,提高续航能力

小火人分裂所需的攻击次数从15降低到13

大增强,小火人更容易分裂,前中期压制力更强

火山爆发(大招)的伤害从100增加到125

鸡肋增强,大招增强实战确实没啥用,谁实战出个火魔能打到6级?

道具

更加平衡

传送权杖在商店有2个库存

平衡性利好,自从商店两双鞋的版本开始,我就一直在说早晚单传也要有两个,双方英雄抢单传的日子也终于一去不复返了。

重修之书在商店有2本库存

平衡性利好,虽说实际作用不大,算是个zz正确?~

水晶球从3级改为2级,不再是永久宝物,使用次数更改为3次且没有冷却时间  - 水晶球的掉落池也被更改了,它将和幻象、紫药瓶、岗哨守卫在同一个掉落池

前期有点小用,后期没啥用,估计难逃卖店的命运,我感觉最大的贡献是减少了3级垃圾永久宝的掉落概率

防御指环+3被移除

好事,1.36.0是戒指王版本,现在1.36.1少出了一个戒指,也相当于变相提高了其他同级别宝物的掉落概率

攻击之爪+4改为攻击之爪+5

之前版本把爪子削得太弱了,现在提高1点攻击力,正常提升

小血牌价格从325降低到300

听某人说总被嗨皮nc连击秒英雄,这不暴雪就连忙给血牌降了25块钱~

中立单位

削弱野怪和雇佣兵

黑暗巨魔猎手的移动速度从300降低到270

冰巨魔狂战士冰巨魔狂战士的移动速度从300降低到270

冰巨魔高级牧师冰巨魔高级牧师的移动速度从300降低到270

刺客刺客的移动速度从300降低到270

霜冻护甲野怪冰霜护甲的减速持续时间从5秒降低到3秒

名字和单位我对不太上号,总体而言就是雇佣兵和野怪削弱了移动速度和技能强度,买雇佣兵的收益更低了,削弱了冰甲对近战部队而言野怪更好练了,都有助于平衡性利好。

以下完整补丁内容转自暴雪战网官方论坛公告

https://us.forums.blizzard.com/en/warcraft3/t/warcraft-iii-reforged-patch-notes-version-1361/31486

Version 1.36.1 features system updates, balance changes, map pool updates, and bugfixes.

We would like to thank everyone who participated in public testing and provided valuable feedback.

General

Added Save/Load Functionality back to online games (does not apply to Ranked Matches).

Updated the camera zoom functionality to support more granular zoom values (IE. 1933).

Enabled the ability to view Hero’s XP bar by hovering the mouse over the bar in the selection panel in Observer Mode.

Added the ability to View Profile for your teammates and opponents in the Tournament Result screen.

Due to instabilities in the campaign as a result of numerous AI and scripting changes we are rolling back changes that were previously made in version 1.33. The audio pass that was done previously was not rolled back.

Bugfixes

Fixed a crash that would primarily happen on the Fall of Silvermoon where a VFX would try playing on a different game thread.

Fixed an issue where voice language and text were not interchangeable.

Fixed an issue where Tech Tree requirements won’t work for custom requirements.

Fixed an issue where custom Item Actions would not work in the world editor.

Fixed an issue where the match processing screen would time out consistently.

Fixed an issue where updating a sound on the Sound Editor would cause an issue with file generation.

Fixed an issue where the campaign would skip scores and then the game client would freeze.

Fixed an issue where campaign difficulty resets to normal on the next level.

Fixed an issue where custom loading screens would not load properly.

Fixed an issue where subfolders in the campaign folder would cause a crash.

Fixed an issue where players would disconnect when trying to retrieve their match history data.

Fixed an issue where Blizzard would be listed as the player list in replays.

Fixed an issue where AT Elimination matches were not being processed correctly.

Fixed an issue where viewing profiles would have no information while the Tournament Results screen is active.

Fixed an issue where the Tournament Results screen would be briefly visible when entering an Elimination game.

Fixed an issue where the countdown until the next Tournament would not properly start.

Fixed an issue where the Escape shortcut was not functional in the Tournament Results screen.

Fixed some issues where users would get kicked from matchmaking as they entered an Elimination game.

Fixed an issue where Elimination Bracket UI lines would not line up properly.

Fixed an issue where Bye victories were not being added to your profile.

Fixed an issue where Allies tab text was inconsistent.

Fixed an issue where assets would get unintentionally unloaded.

Balance

Human

Militia duration increased from 40 to 42.5 seconds.

Bash Bonus Damage increased from 25 to 25/40/55.

Devotion Aura increased from 2/3.5/5 to 2/4/6.

Keep increasing food from 12 to 14.

Castle increases food by 14 to 16.

Priest cast point time reduced from 0.5 to 0.4.

Heal cooldown increased from 1 to 1.1 seconds.

Archmage strength per level increased from 1.8 to 2.

Paladin move speed increased from 290 to 300.

Night Elf

Moonwell mana regeneration reduced from 1.5 to 1.35.

Immolation activation cost increased from 1 to 10.

Immolation mana buffer requirement increased from 9 to 10.

Warden Blink cooldown reduced from 10/7/4 to 10/5/2.5.

Fan of Knives max total damage increased from 300/625/950 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7).

Mana Flare max damage reduced from 100 to 80.

Mark of the Talon now only requires Adept Training.

Undead

Spiked Carapace melee damage returned increased from 15/25/35 to 15/30/45%.

Spiked Carapace bonus armor increased from 3/5/7 to 4/8/12.

Cripple cost reduced from 125 to 100 mana.

Skeletal Mastery cost reduced from 200/175 to 150/100.

Nerubian Tower cooldown increased from 1 to 1.3.

Nerubian Tower Frost Attack reduced from 5 to 3 on for Heroes (Remains 5 for units).

Abomination turn rate increased from 0.4 to 0.5.

Crypt Fiend turn rate increased from 0.5 to 0.6.

Dreadlord move speed increased from 290 to 300.

Orc

Bladestorm damage increased from 110 damage per second to 140 damage per second.

Spirit Walker Build time reduced from 38 seconds to 35 seconds.

Spirit Walker Adept Training reduced from 60 to 50.

Spirit Walker Master Training reduced from 75 to 65.

Steel Armor Upgrade Lumber increment Reduced from 150 to 125.

Steel Melee Weapon Lumber increment reduced from 100 to 75.

Steel Ranged Weapons Lumber increment reduced from 100 to 75.

Troll headhunter hit points increased from 350 to 375.

Tauren build time reduced from 44 to 39 seconds.

Neutral

Firelord Incinerate mana cost reduced from 6 to 3.

Firelord Lava Split requirement reduced from 15 to 13.

Firelord Volcano Damage increased from 100 to 125.

Items

Tome of Retraining now has a stock of 2 charges in the shop.

Staff of Teleportation now has a stock of 2 charges in the shop.

Crystal Ball moved from level 3 to 2.

Crystal Ball moved from permanent to charged drop table.

Crystal Ball now has 3 charges.

Crystal Ball cooldown removed.

Ring of Protection +3 removed from Drop Table.

Claws of Attack +4 increased to Claws +5.

Periapt of Vitality gold cost reduced from 325 to 300.

Neutral Creeps

Dark Troll Trapper movement speed reduced from 300 to 270.

Ice Troll Berserker movement speed reduced from 300 to 270.

Ice Troll High Priest movement speed reduced from 300 to 270.

Assassin movement speed reduced from 300 to 270.

Frost Armor (Creeps) slow duration reduced from 5 to 3 seconds.

Map Pool

The 1v1, 2v2, 4v4, and FFA Map Pools have been updated.

1v1 Maps

Added Hammerfall, Springtime

Removed Autumn Leave, Tidehunters

2v2 Maps

Added King and Country, Rusty Creek

Removed: Synergy, Avalanche

4v4 Maps

Added Wellspring Temple, Ferocity, Nightopia

Removed Ekrezem’s Maze, Chimney Isles, Goldrush

FFA Maps

Added: Monopoly, Phantom Grove, Royal Gardens, Wellspring Temple, Twisted Meadows, Ferocity

Removed: Deathrose, Silkverpine Forest, Sanctuary, Monsoon, Mur’Gul Oasis, Neon City

Tournaments

We’ve adjusted the tournament schedule so that it now rotates time zones each week. At the end of week 4, tournaments will reset back to week 1. We’re also moving away from the more specific type of tournaments to cater to a wider audience per tournament.

For PST, EST, CST

Monday-Friday will be 7:00 p.m.

Saturday-Sunday will be 2:00 p.m.

For KST

Monday-Friday will be 7:00 p.m.

Saturday-Sunday will be 10:00 a.m.



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