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Hannover

2023-09-07 20:38| 来源: 网络整理| 查看: 265

12.7HannoverHannover_wows_main.jpgBattleship | Germany | Tier ★Tech Tree PositionPreussenArrow_down.pngHannover_icon_small.pngGeneralResearch price0 exp Purchase price57,000,000 Credits Hit Points126,500  Main Battery483 mm/50 SK C42 in a turret4 х 2 pcs. Rate of Fire2.14 shots/min. Reload Time28 sec. Rotation Speed4.5 deg./sec. 180 Degree Turn Time40 sec. Firing Range21.4 km. Maximum Dispersion274 m. HE Shell483 mm Spr.Gr. L/4.4  Maximum HE Shell Damage5,500  Chance of Fire on Target Caused by HE Shell39 % Initial HE Shell Velocity810 m./s. HE Shell Weight1734 kg. AP Shell483 mm P.Spr.Gr. L/4.4  Maximum AP Shell Damage17,300  Initial AP Shell Velocity810 m./s. AP Shell Weight1734 kg. Secondary Armament #1128 mm/61 KM40 in a turret16 х 2 pcs. Firing Range8.3 km. Rate of Fire15 shots/min. Reload Time4 sec. HE Shell128 mm Spr.Gr. Kz.  Maximum HE Shell Damage1,500  Initial HE Shell Velocity900 m./s. Chance of Fire on Target Caused by HE Shell5 %AA Defense128 mm/61 KM40 in a turret16 х 2 pcs. . . . Average Damage per Second198.4  . . . Firing Range5.19 km. 30 mm/45 Flak 103/38 on a quadruple mount6 х 4 pcs. . . . Average Damage per Second85.8  . . . Firing Range3 km. 30 mm/45 Flak 103/38 on a twin mount8 х 2 pcs. . . . Average Damage per Second80.8  . . . Firing Range3 km. 55 mm/77 Gerät 58 on a single mount8 х 1 pcs. . . . Average Damage per Second138.4  . . . Firing Range3.99 km. 55 mm/77 Gerät 58 on a twin mount4 х 2 pcs. . . . Average Damage per Second97.6  . . . Firing Range3.99 km. ManeuverabilityMaximum Speed30 knot Turning Circle Radius1 170 m. Rudder Shift Time21 sec. ConcealmentSurface Detectability Range18.57 km. Air Detectability Range16.26 km. Battle Levels 1234567891012.7HannoverHannover_wows_main.jpgBattleship | Germany | Tier ★Tech Tree PositionPreussenArrow_down.pngHannover_icon_small.pngGeneralResearch price0 exp Purchase price57,000,000 Credits Hit Points126,500  Main Battery483 mm/50 SK C42 in a turret4 х 2 pcs. Rate of Fire2.14 shots/min. Reload Time28 sec. Rotation Speed4.5 deg./sec. 180 Degree Turn Time40 sec. Firing Range21.4 km. Maximum Dispersion274 m. HE Shell483 mm Spr.Gr. L/4.4  Maximum HE Shell Damage5,500  Chance of Fire on Target Caused by HE Shell39 % Initial HE Shell Velocity810 m./s. HE Shell Weight1734 kg. AP Shell483 mm P.Spr.Gr. L/4.4  Maximum AP Shell Damage17,300  Initial AP Shell Velocity810 m./s. AP Shell Weight1734 kg. Secondary Armament #1128 mm/61 KM40 in a turret16 х 2 pcs. Firing Range8.3 km. Rate of Fire15 shots/min. Reload Time4 sec. HE Shell128 mm Spr.Gr. Kz.  Maximum HE Shell Damage1,500  Initial HE Shell Velocity900 m./s. Chance of Fire on Target Caused by HE Shell5 %AA Defense128 mm/61 KM40 in a turret16 х 2 pcs. . . . Average Damage per Second198.4  . . . Firing Range5.19 km. 30 mm/45 Flak 103/38 on a quadruple mount6 х 4 pcs. . . . Average Damage per Second85.8  . . . Firing Range3 km. 30 mm/45 Flak 103/38 on a twin mount8 х 2 pcs. . . . Average Damage per Second80.8  . . . Firing Range3 km. 55 mm/77 Gerät 58 on a single mount8 х 1 pcs. . . . Average Damage per Second138.4  . . . Firing Range3.99 km. 55 mm/77 Gerät 58 on a twin mount4 х 2 pcs. . . . Average Damage per Second97.6  . . . Firing Range3.99 km. ManeuverabilityMaximum Speed30 knot Turning Circle Radius1 170 m. Rudder Shift Time21 sec. ConcealmentSurface Detectability Range18.57 km. Air Detectability Range16.26 km. Battle Levels 12345678910Wows_anno_flag_germany.pngShip_PGSB111_Hannover.png57,000,000

Hannover — German Tier ★ battleship.

A behemoth battleship of 100,000 tons, equipped with extra-heavy 483 mm main guns and mighty AA defenses comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.Hannover was released into the German tech tree on 14 April 2022.

Modules Main Battery Guns Rate of Fire(shots/min)180° Turn Time(sec)Maximum Dispersion(m)Maximum HE Shell Damage(HP)Chance of Fire on Target Caused by HE Shell(%)Maximum AP Shell Damage(HP) Research price(exp) Purchase price(Credits) 483 mm/50 SK C422.1402745,5003917,300 00 Hull Hit Points(HP)Armor(mm)Armor(mm)Main Turrets(pcs.)Secondary Gun Turrets(pcs.)AA Mounts(pcs.)Torpedo Tubes(pcs.)Hangar Capacity(pcs.) Research price(exp) Purchase price(Credits) Hannover126,500194804168/6/8/4/16 00 Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST(%)Maximum Firing Range(km) Research price(exp) Purchase price(Credits) FKS Typ 11 Mod. 10 00 Engine Maximum Speed(knot) Research price(exp) Purchase price(Credits) Propulsion: 250,000 hp30 00 Compatible Upgrades  Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1  Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection  Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1  Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1  Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1  Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2 Player Opinion Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Combat Capability - Direct Control Over Secondary Battery Crews HannoverCombatInstruction.pngHannover is equipped with the Direct Control Over Secondary Battery Crews combat instruction, which provides an increase to secondary battery performance for a short period of time. It can be activated after firing 12 main battery turrets at locked-on enemy targets. Despite the name, captains cannot directly control the secondary battery. Requirements: Can only be used after successful gun adjustment firing.Required number of qualified gun shots: 10 Effects: Secondary battery firing range: +12% Secondary battery reload time: -20% Action time: 50 seconds

Hannover, the supership of the German battleship tech tree, carries the largest guns of any German ship in the game. She shares similar characteristics to Preussen, but with the inclusion of the Direct Control Over Secondary Battery Crews combat instruction that increases her strength in long range secondary batteries.

Armament:

Hannover features eight 483mm guns housed in four twin turrets. Her main battery range is short at only 21.4km, but can be increased with the Spotter Plane consumable. The guns also have good firing angles compared to other high tier German battleships.

These guns are different from Preussen’s 457mm guns not only in size but overmatch capability. The AP shells can overmatch 32mm plating, feature good alpha damage, and decent penetration. Her HE shells have a 39% fire chance and have the German “quarter pen” mechanic, allowing them to penetrate up to 121mm of armor. Hannover’s large guns allow her to overmatch and can deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.

Hannover’s gun accuracy is nearly identical to Preussen in terms of dispersion values and sigma. While 'Preussen gets a fast 22 second reload to compensate for low gun count and unreliable accuracy, Hannover has a slightly longer reload at 24 seconds and the addition of 32mm overmatch.

Hannover’s turrets turn 180 degrees at a decent speed of 46 seconds. With only eight guns, pre-turning the guns is necessary to ensure all guns remain in the fight.

Hannover carries sixteen twin-mount 128mm secondary turrets, with improved German secondary accuracy and increased range. They have a base reload of 4 seconds, 32mm penetration, and a base range of 8.3km (which can be increased to 12.5km with appropriate captain skills, modules, and signals). As with her main guns, they also have the quarter pen mechanic. Her secondaries are further enhanced by the Direct Control Over Secondary Battery Crews combat instruction, which increases secondary battery firing range by 12% and decreases their reload time by 12% for 50 seconds.

Survivabillity:

Hannover’s hull features a similar armor scheme to her predecessor, Preussen. Her 15km concealment is very high for a battleship and many ships in her matchmaking range can outspot her. Her hull has a high health pool of 126,500 (2nd largest in the game) but her torpedo damage reduction is lower at 30%. Her overall armor scheme is strong, with a 50mm central deck and 32mm bow and stern armor. She also has a 60mm icebreaker that covers most of the bow armor. Her citadel is well protected by a strong armor belt and the turtleback armor scheme found on German battleships. However, she is still vulnerable to citadel hits from long distances by battleship AP and will take massive penetration damage at closer ranges. Like other German battleships, Hannover’s superstructure is massive and thinly armored which makes it easily susceptible to AP full penetrations and HE shells. Even when angled, she can still take large chunks of damage. Hannover is a noticeably larger target than Preussen and much easier to hit at longer ranges.

While her armor can easily resist HE shells, Hannover’s large HP pool leaves her very susceptible to percentage-based fire damage — a single full duration fire deals more than 22,000 damage. As she has a normal battleship Damage Control Party When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable, it is important to save the consumable for multiple instances of fires.

Hannover carries a long range German Hydroacoustic Search While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., which comes with 3 charges lasting for 120 seconds, and has a cooldown period of 120 seconds. It detects ships and torpedoes at 6 km and 4 km respectively.

Maneuverability:

Hannover’s 30 knot top speed is good for her size, allowing her to make forward pushes or comfortably reposition as needed. However, her 21 second rudder shift and 1170m turning circle are both poor. Players must position carefully as turning away gives considerable time for enemy ships to deal massive damage. Although she has an improved Hydroacoustic Search consumable, her bad maneuverability and low torpedo damage reduction mean torpedoes are a considerable threat. Players can equip the Steering Gears Modification 1 in the 4th slot module to reduce the rudder shift time but this does not affect the bad turning radius.

Anti-Aircraft:

Hannover’s long and medium AA DPS is mediocre (220.50 and 374.50 respectively) with 9 flak clouds. Her close range DPS is also mediocre at 315. As she cannot fully stop a carrier strike by herself, grouping up with allied ships to overlap AA is recommended when facing a carrier.

Battle Performance:

For Preussen players, Hannover should feel familiar. The relatively close to medium range aggressive battleship playstyle is enhanced with larger guns, 32mm overmatch, strong frontal armor, and the Direct Control Over Secondary Battery Crews combat instruction.

However, she has the same considerable downsides found on her predecessors, notably poor agility and concealment, which makes the close to medium play style more difficult to do successfully. Having a large hitpoint pool comes at a price, as Hannover takes more fire damage, more torpedo damage due to the low torpedo damage reduction, and is an easier target to hit due to her massive size.

Like other secondary focused battleships, Hannover should avoid being too aggressive at the start of the battle to avoid massive HP loss from fires, torpedoes, and aircraft. Towards mid to late game, players should utilize island cover, concealment, and Hydroacoustic Search to push key positions in order to utilize her secondaries and main guns to deal effective damage. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment as it increases her secondary damage per minute as well as the range to 14 km.

While Hannover can be played as a secondary focused battleship like most German battleships, she can also be built for main guns due to their relatively fast reload and ability to overmatch 32mm. However, this does not fully utilize her combat instructions to further improve secondary performance.

Hannover is an improvement to the offensive capabilities of the German battleship line, but with the increased vulnerability to fires, torpedoes, and penetration damage. Pros: Large HP pool Heavily armored deck and side plating Thick icebreaker Turtleback armor scheme Large guns with good reload time, penetration, alpha damage, and overmatch Large amount of secondaries with improved accuracy and range' Access to long range Hydroacoustic Search While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. Combat instructions that increase secondary range and decrease secondary reload Cons: Large target Large superstructure that eats damage Low torpedo damage reduction Vulnerable to fire damage Poor agility Bad concealment Research As a top-tier ship, Hannover has no module upgrades to research. Optimal Configuration Upgrades

The recommended upgrades are:

Slot 1: Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. Slot 2: Damage Control System Modification 1 : -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection. or Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. Slot 3: Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. or Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. Slot 4: Steering Gears Modification 1 : -20% rudder shift time. Slot 5: Concealment System Modification 1 : -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. Slot 6: Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed.

Steering Gears Modification 1 is preferred in slot 4 due to how sluggish Hannover is. She benefits from better rudder shift to dodge torpedoes with hydro acoustic search on, turning for gun/secondary angles, and for turning towards incoming shells.

Commander Skills   Recommended Commander Skills  Menu_icon_captain.png Cost(points) Attack Defense 1 Icon_perk_gm_shell_reload_dark.png

Gun Feeder-40% time to switch shell type.

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Demolition Expert+1% chance of main and secondary HE shells causing a fire+15% to the fragmentation damage area of HE ordnance when firing at submarines.

Icon_perk_consumables_reload_dark.png

Consumables Specialist-10% cooldown time of:  Main Battery Reload Booster When used, main battery reload time is significantly reduced.,  Torpedo Reload Booster When used, torpedo reload time is significantly reduced.,  Spotting Aircraft While active, a spotter plane circles the ship enhancing main battery firing range.,  Catapult Fighter While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., &  Defensive AA Fire While active, the damage per second of large caliber anti-aircraft guns is increased..

 

Icon_perk_consumables_crashcrew_regencrew_reload_dark.png

Emergency Repair Specialist-3% cooldown time of Damage Control Party When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair Party While active, restores a percentage of the ship's health points each second..

★★

Icon_perk_detection_alert_dark.png

Incoming Fire AlertReceive a warning about a salvo fired at your ship from more than 4.5 km.

 

Icon_perk_defense_crit_probability_dark.png

Preventive Maintenance-30% chance of main armament, engines, steering becoming incapacitated.

★★

2 Icon_perk_gm_turn_dark.png

Grease the Gears+20% main turret traverse speed.

★★★

Icon_perk_he_penetration_dark.png

Inertial Fuse for HE Shells+25% armor penetration of HE shells.Base fire chance reduced by half.

 

Icon_perk_trigger_speed_bb_dark.png

BriskSo long as the ship remains undetected: +10% ship speed.

 

Icon_perk_detection_torpedo_range_dark.png

Vigilance+25% detection range of enemy torpedoes+7% damage reduction of Torpedo Protection System. .

Icon_perk_detection_aiming_dark.png

Priority TargetThe detection indicator will show the number of enemies targeting you with main battery.

★★

Icon_perk_aa_damage_constant_bubbles_dark.png

AA & ASW Expert+10% damage from continuous AA and flak.+10% damage inflicted by depth charges..

 

3 Icon_perk_ap_damage_bb_dark.png

Super-Heavy AP Shells+7.5% AP shell damage+25% fire and flood duration.

 

Icon_perk_atba_range_dark.png

Long-Range Secondary Battery Shells+20% secondary battery firing range.

★★★

Icon_perk_armament_reload_aa_damage_dark.png

Adrenaline Rush-0.2% reload time of all armaments per 1% HP lost+0.2% AA continuous damage per 1% HP lost.

★★★

Icon_perk_defence_crit_fire_flooding_dark.png

Basics of Survivability-15% repair, fire, and flooding duration.

★★

Icon_perk_defence_uw_dark.png

Improved Repair Party Readiness–0.8% reload time of Repair Party each time your ship receives potential damage equal to 100% of the ship's base HP..

 

Icon_perk_aa_prioritysector_damage_constant_dark.png

Focus Fire MarksmanIn the priority AA sector:  +25% continuous damage.  +1 flak burst per salvo.–10% reload time of Airstrike armament.

 

4 Icon_perk_trigger_burn_gm_reload_dark.png

FuriousFor each active fire on board:   –5% main battery reload time  +5% to the dispersion of shells fired by enemies.

 

Icon_perk_atba_accuracy_dark.png

Manual Secondary Battery Aiming−10% secondary battery reload time.−10% secondary battery dispersion.When firing at a manually selected target:dispersion gradually improves from -25% to -50%.

★★

Icon_perk_trigger_gm_reload_dark.png

Close Quarters Combat-10% reload time of main battery if an enemy ship is spotted within secondary range.

★★

Icon_perk_consumables_crashcrew_regencrew_upgrade_dark.png

Emergency Repair ExpertDamage Control Party When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair Party While active, restores a percentage of the ship's health points each second.:+1 charge (each).+10% action time .

★★★

Icon_perk_detection_visibility_range_dark.png

Concealment Expert-10% detectability range of the ship.

 

Icon_perk_defence_fire_probability_dark.png

Fire Prevention Expert-10% risk of fire.Three fires maximum.

★★★

Key: ★★★ - Extremely Useful      ★★ - Frequently Useful      ★ - Occasionally Useful     No stars - Not Useful Consumables

Hannover equips the following consumables:

Slot 1: Damage Control Party When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. Slot 2: Repair Party While active, restores a percentage of the ship's health points each second. Slot 3: Spotting Aircraft While active, a spotter plane circles the ship enhancing main battery firing range. or Catapult Fighter While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. Slot 4: Hydroacoustic Search While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. Signals Recommended Signal Flags 5-3.png Combat PCEF010_JC_SignalFlag_b.png

Juliet Charlie-100% to the risk of magazine detonation.

★★

PCEF009_JY2_SignalFlag_b.png

Juliet Yankee Bissotwo-20% to flooding duration.

★★★

PCEF008_IY_SignalFlag_b.png

India Yankee-20% to fire duration.

★★★

PCEF006_HY_SignalFlag_b.png

Hotel Yankee-20% to damage received when ramming the enemy.+50% to damage dealt when ramming the enemy.

PCEF017_VL_SignalFlag_b.png

Victor Lima+1% chance for HE bombs and shells with a caliber above 160mm causing a fire.+0.5% chance for bombs and smaller shells causing a fire.+4% chance of torpedoes causing flooding.

★★

PCEF018_IX_SignalFlag_b.png

India X-Ray+1% chance for HE bombs and shells with a caliber above 160mm causing a fire.+0.5% chance for bombs and smaller shells causing a fire.+5% to the risk of your ship's magazine detonating.

PCEF019_JW1_SignalFlag_b.png

Juliet Whiskey Unaone+15% chance of causing flooding.+5% to the risk of your ship's magazine detonating.

 

PCEF012_MY6_SignalFlag_b.png

Mike Yankee Soxisix+5% to secondary battery maximum firing range.-5% to maximum dispersion of secondary battery shells.-5% to secondary battery loading time.

★★★

PCEF016_NE7_SignalFlag_b.png

November Echo Setteseven+5% continuous AA damage at all ranges.+5% damage from flak bursts.

PCEF005_SM_SignalFlag_b.png

Sierra Mike+5% to the ship's maximum speed.

★★★

PCEF014_NF_SignalFlag_b.png

November Foxtrot-5% reload time on all consumables.

★★

PCEF007_ID_SignalFlag_b.png

India Delta+20% to the amount of HP recovered when Repair Party While active, restores a percentage of the ship's health points each second. is used.

★★★

PCEF028_Smoke_SignalFlag_b.png

X-Ray Papa Unaone+10% action time of a Smoke Generator While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..

 

PCEF029_Sonar_AirDef_SignalFlag_b.png

Sierra Bravo+10% action time of Hydroacoustic Search While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.-10% reload time of Defensive AA Fire While active, the damage per second of large caliber anti-aircraft guns is increased..

★★★

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery Historical Info Hannover, 19?? Construction Builder: Laid down: Launched: Commissioned: Specifications ? tons displacement, standard ?m length ?m beam ?m draft (mean) Machinery 12 boilers, 3 turbines [e.g.] Performance ? knots at ? shaft horsepower ?nm range at ? knots Armor Main belt: ?mm Torpedo bulkhead: ?mm Decks: ?mm main, ?mm upper deck Turrets: ?mm Conning tower: ?mm Armament Main ? (?x?) ?mm rifles Secondary ? (?x?) ?mm dual purpose? rifles Anti-Aircraft ? (?x?) ?mm guns Torpedoes ? (?x?) ?mm torpedo tubes Aircraft Three (3) ? float planes, one catapult Historical Gallery References

Ship Change Log

See here for links to Update notes.

Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5. Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10. From Update 0.11.0 also available for testing in Random battles. Testing Changes DevBlog 153: Preliminary characteristics. DevBlog 231: New set of Preliminary characteristics following original testing. DevBlog 241: Main battery reload time increased from 30 to 31.5 s. Update 0.11.0: Small fixes to geometry and textures of the ship. Update 0.11.1: Required number of successful salvos to activate Combat Instructions decreased from 16 to 12. The time delay before losing progress of Combat Instructions if the ship was not firing increased from 45 to 50 s. Update 0.11.2: Main battery reload time decreased from 31.5 to 28 s. Update 0.11.3: Added to the German tech tree as a special ship unlocked once the player researches Tier 10 Battleship Preussen, then purchased for 57,000,000 credits. Update 12.0: Number of adjustment firing salvoes required to activate Combat Instructions reduced from 12 to 10. Ships of Germany Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons  Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI Leipzig • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Schill • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz  Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover  Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons Battleships Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX Tsurugi • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma  U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons •  Maine  U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet Thunder • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation  France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie  Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover  Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons  Europe  V Viribus UnitisDoubloons • IX Karl XIV Johan  U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov  Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria  Netherlands   Commonwealth  VII YukonDoubloons  Spain   Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons


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