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12.7Hannover![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hannover — German Tier ★ battleship. A behemoth battleship of 100,000 tons, equipped with extra-heavy 483 mm main guns and mighty AA defenses comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.Hannover was released into the German tech tree on 14 April 2022. Modules![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Warning. The data presented in the AA Defense sidebar section may be incorrect.For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". Combat Capability - Direct Control Over Secondary Battery Crews![]()
Hannover, the supership of the German battleship tech tree, carries the largest guns of any German ship in the game. She shares similar characteristics to Preussen, but with the inclusion of the Direct Control Over Secondary Battery Crews combat instruction that increases her strength in long range secondary batteries. Armament:Hannover features eight 483mm guns housed in four twin turrets. Her main battery range is short at only 21.4km, but can be increased with the Spotter Plane consumable. The guns also have good firing angles compared to other high tier German battleships. These guns are different from Preussen’s 457mm guns not only in size but overmatch capability. The AP shells can overmatch 32mm plating, feature good alpha damage, and decent penetration. Her HE shells have a 39% fire chance and have the German “quarter pen” mechanic, allowing them to penetrate up to 121mm of armor. Hannover’s large guns allow her to overmatch and can deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow. Hannover’s gun accuracy is nearly identical to Preussen in terms of dispersion values and sigma. While 'Preussen gets a fast 22 second reload to compensate for low gun count and unreliable accuracy, Hannover has a slightly longer reload at 24 seconds and the addition of 32mm overmatch. Hannover’s turrets turn 180 degrees at a decent speed of 46 seconds. With only eight guns, pre-turning the guns is necessary to ensure all guns remain in the fight. Hannover carries sixteen twin-mount 128mm secondary turrets, with improved German secondary accuracy and increased range. They have a base reload of 4 seconds, 32mm penetration, and a base range of 8.3km (which can be increased to 12.5km with appropriate captain skills, modules, and signals). As with her main guns, they also have the quarter pen mechanic. Her secondaries are further enhanced by the Direct Control Over Secondary Battery Crews combat instruction, which increases secondary battery firing range by 12% and decreases their reload time by 12% for 50 seconds. Survivabillity: Hannover’s hull features a similar armor scheme to her predecessor, Preussen. Her 15km concealment is very high for a battleship and many ships in her matchmaking range can outspot her. Her hull has a high health pool of 126,500 (2nd largest in the game) but her torpedo damage reduction is lower at 30%. Her overall armor scheme is strong, with a 50mm central deck and 32mm bow and stern armor. She also has a 60mm icebreaker that covers most of the bow armor. Her citadel is well protected by a strong armor belt and the turtleback armor scheme found on German battleships. However, she is still vulnerable to citadel hits from long distances by battleship AP and will take massive penetration damage at closer ranges. Like other German battleships, Hannover’s superstructure is massive and thinly armored which makes it easily susceptible to AP full penetrations and HE shells. Even when angled, she can still take large chunks of damage. Hannover is a noticeably larger target than Preussen and much easier to hit at longer ranges. While her armor can easily resist HE shells, Hannover’s large HP pool leaves her very susceptible to percentage-based fire damage — a single full duration fire deals more than 22,000 damage. As she has a normal battleship Damage Control Party Hannover carries a long range German Hydroacoustic Search Maneuverability: Hannover’s 30 knot top speed is good for her size, allowing her to make forward pushes or comfortably reposition as needed. However, her 21 second rudder shift and 1170m turning circle are both poor. Players must position carefully as turning away gives considerable time for enemy ships to deal massive damage. Although she has an improved Hydroacoustic Search consumable, her bad maneuverability and low torpedo damage reduction mean torpedoes are a considerable threat. Players can equip the Steering Gears Modification 1 in the 4th slot module to reduce the rudder shift time but this does not affect the bad turning radius. Anti-Aircraft: Hannover’s long and medium AA DPS is mediocre (220.50 and 374.50 respectively) with 9 flak clouds. Her close range DPS is also mediocre at 315. As she cannot fully stop a carrier strike by herself, grouping up with allied ships to overlap AA is recommended when facing a carrier. Battle Performance:For Preussen players, Hannover should feel familiar. The relatively close to medium range aggressive battleship playstyle is enhanced with larger guns, 32mm overmatch, strong frontal armor, and the Direct Control Over Secondary Battery Crews combat instruction. However, she has the same considerable downsides found on her predecessors, notably poor agility and concealment, which makes the close to medium play style more difficult to do successfully. Having a large hitpoint pool comes at a price, as Hannover takes more fire damage, more torpedo damage due to the low torpedo damage reduction, and is an easier target to hit due to her massive size. Like other secondary focused battleships, Hannover should avoid being too aggressive at the start of the battle to avoid massive HP loss from fires, torpedoes, and aircraft. Towards mid to late game, players should utilize island cover, concealment, and Hydroacoustic Search to push key positions in order to utilize her secondaries and main guns to deal effective damage. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment as it increases her secondary damage per minute as well as the range to 14 km. While Hannover can be played as a secondary focused battleship like most German battleships, she can also be built for main guns due to their relatively fast reload and ability to overmatch 32mm. However, this does not fully utilize her combat instructions to further improve secondary performance. Hannover is an improvement to the offensive capabilities of the German battleship line, but with the increased vulnerability to fires, torpedoes, and penetration damage. Pros: Large HP pool Heavily armored deck and side plating Thick icebreaker Turtleback armor scheme Large guns with good reload time, penetration, alpha damage, and overmatch Large amount of secondaries with improved accuracy and range' Access to long range Hydroacoustic Search![]() The recommended upgrades are: Slot 1: Main Armaments Modification 1![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Steering Gears Modification 1 is preferred in slot 4 due to how sluggish Hannover is. She benefits from better rudder shift to dodge torpedoes with hydro acoustic search on, turning for gun/secondary angles, and for turning towards incoming shells. Commander Skills Recommended Commander Skills![]() ![]() Gun Feeder-40% time to switch shell type. ★ ![]() Demolition Expert+1% chance of main and secondary HE shells causing a fire+15% to the fragmentation damage area of HE ordnance when firing at submarines. ★ ![]() Consumables Specialist-10% cooldown time of: Main Battery Reload Booster
![]() Emergency Repair Specialist-3% cooldown time of Damage Control Party ★★ ![]() Incoming Fire AlertReceive a warning about a salvo fired at your ship from more than 4.5 km.
![]() Preventive Maintenance-30% chance of main armament, engines, steering becoming incapacitated. ★★ 2![]() Grease the Gears+20% main turret traverse speed. ★★★ ![]() Inertial Fuse for HE Shells+25% armor penetration of HE shells.Base fire chance reduced by half.
![]() BriskSo long as the ship remains undetected: +10% ship speed.
![]() Vigilance+25% detection range of enemy torpedoes+7% damage reduction of Torpedo Protection System. . ★ ![]() Priority TargetThe detection indicator will show the number of enemies targeting you with main battery. ★★ ![]() AA & ASW Expert+10% damage from continuous AA and flak.+10% damage inflicted by depth charges.. 3 ![]() Super-Heavy AP Shells+7.5% AP shell damage+25% fire and flood duration.
![]() Long-Range Secondary Battery Shells+20% secondary battery firing range. ★★★ ![]() Adrenaline Rush-0.2% reload time of all armaments per 1% HP lost+0.2% AA continuous damage per 1% HP lost. ★★★ ![]() Basics of Survivability-15% repair, fire, and flooding duration. ★★ ![]() Improved Repair Party Readiness–0.8% reload time of Repair Party each time your ship receives potential damage equal to 100% of the ship's base HP..
![]() Focus Fire MarksmanIn the priority AA sector: +25% continuous damage. +1 flak burst per salvo.–10% reload time of Airstrike armament. 4 ![]() FuriousFor each active fire on board: –5% main battery reload time +5% to the dispersion of shells fired by enemies.
![]() Manual Secondary Battery Aiming−10% secondary battery reload time.−10% secondary battery dispersion.When firing at a manually selected target:dispersion gradually improves from -25% to -50%. ★★ ![]() Close Quarters Combat-10% reload time of main battery if an enemy ship is spotted within secondary range. ★★ ![]() Emergency Repair ExpertDamage Control Party ★★★ ![]() Concealment Expert-10% detectability range of the ship.
![]() Fire Prevention Expert-10% risk of fire.Three fires maximum. ★★★ Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful ConsumablesHannover equips the following consumables: Slot 1: Damage Control Party![]() ![]() ![]() ![]() ![]() ![]() ![]() Juliet Charlie-100% to the risk of magazine detonation. ★★ ![]() Juliet Yankee Bissotwo-20% to flooding duration. ★★★ ![]() India Yankee-20% to fire duration. ★★★ ![]() Hotel Yankee-20% to damage received when ramming the enemy.+50% to damage dealt when ramming the enemy. ★ ![]() Victor Lima+1% chance for HE bombs and shells with a caliber above 160mm causing a fire.+0.5% chance for bombs and smaller shells causing a fire.+4% chance of torpedoes causing flooding. ★★ ![]() India X-Ray+1% chance for HE bombs and shells with a caliber above 160mm causing a fire.+0.5% chance for bombs and smaller shells causing a fire.+5% to the risk of your ship's magazine detonating. ★ ![]() Juliet Whiskey Unaone+15% chance of causing flooding.+5% to the risk of your ship's magazine detonating.
![]() Mike Yankee Soxisix+5% to secondary battery maximum firing range.-5% to maximum dispersion of secondary battery shells.-5% to secondary battery loading time. ★★★ ![]() November Echo Setteseven+5% continuous AA damage at all ranges.+5% damage from flak bursts. ★ ![]() Sierra Mike+5% to the ship's maximum speed. ★★★ ![]() November Foxtrot-5% reload time on all consumables. ★★ ![]() India Delta+20% to the amount of HP recovered when Repair Party ★★★ ![]() X-Ray Papa Unaone+10% action time of a Smoke Generator
![]() Sierra Bravo+10% action time of Hydroacoustic Search ★★★ Note: Use of the Juliet Charlie signal makes detonation impossible. Gallery Historical Info Hannover, 19?? Construction Builder: Laid down: Launched: Commissioned: Specifications ? tons displacement, standard ?m length ?m beam ?m draft (mean) Machinery 12 boilers, 3 turbines [e.g.] Performance ? knots at ? shaft horsepower ?nm range at ? knots Armor Main belt: ?mm Torpedo bulkhead: ?mm Decks: ?mm main, ?mm upper deck Turrets: ?mm Conning tower: ?mm Armament Main ? (?x?) ?mm rifles Secondary ? (?x?) ?mm dual purpose? rifles Anti-Aircraft ? (?x?) ?mm guns Torpedoes ? (?x?) ?mm torpedo tubes Aircraft Three (3) ? float planes, one catapult Historical Gallery ReferencesShip Change Log See here for links to Update notes. Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5. Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10. From Update 0.11.0 also available for testing in Random battles. Testing Changes DevBlog 153: Preliminary characteristics. DevBlog 231: New set of Preliminary characteristics following original testing. DevBlog 241: Main battery reload time increased from 30 to 31.5 s. Update 0.11.0: Small fixes to geometry and textures of the ship. Update 0.11.1: Required number of successful salvos to activate Combat Instructions decreased from 16 to 12. The time delay before losing progress of Combat Instructions if the ship was not firing increased from 45 to 50 s. Update 0.11.2: Main battery reload time decreased from 31.5 to 28 s. Update 0.11.3: Added to the German tech tree as a special ship unlocked once the player researches Tier 10 Battleship Preussen, then purchased for 57,000,000 credits. Update 12.0: Number of adjustment firing salvoes required to activate Combat Instructions reduced from 12 to 10. Ships of Germany Destroyers II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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