"Unable to launch ./UnrealEngine/Engine/Binaries/Linux/ShaderCompileWorker |
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I am following the [Linux Quick Start][1] guide on Ubuntu 21.04, completing through step 3 (compiling from source). But when I try to run step 4 cd Engine/Binaries/Linux && ./UE4Editor, I get the error from the title when the editor is launching: ![]() . The file ShaderCompileWorker is missing from that path. Did I miss something in the start guide that would have created that file? |
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