I am having this issue when I try to go into a server, can anyone help me troubleshoot?
LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 357.9
KERNELBASE.dll!UnknownFunction (0x00007ffbf77ecb69) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7b0b030c5) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff7b14438c5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff7b1445b2a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff7b1446209) + 52 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff7b12df7cf) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff7b14469b2) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7b1448fc8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7b22e92fe) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff7b147d81c) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7b15ff397) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9220]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b13436e3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7aeaeba29) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff7aeae637c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7aeaecf9a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7aeaed0e9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b269f871) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf81f7604) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbfa1026a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbfa1026a1) + 0 bytes [UnknownFile:0]
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