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电影院3d是什么模式的

2024-06-14 09:21| 来源: 网络整理| 查看: 265

电影院3d是什么模式的

3D:三维 (3D: Three Dimensional)

3D is an abbreviation of "Three Dimensional".

3D是“三维”的缩写 。

Three-dimensional is a space also known as 3-space or, infrequently, tri-dimensional space is a geometric representation in which three values which are also known as parameters are necessary to find out the point of a component.

三维是一个空间,也称为3空间,或者三维空间通常是一种几何表示,其中需要三个也被称为参数的值才能找到一个零件的点。

3D computer graphics, or three-dimensional computer graphics in comparison to 2D computer graphics, are graphics that use a three-dimensional representation of geometric data which is also repeatedly known as Cartesian, that is kept in the storage of a computer for the function of performing calculations and representing 2D images.

3D计算机图形或与2D计算机图形相比的三维计算机图形是使用几何数据的三维表示的图形,该几何数据也被反复称为笛卡尔坐标系,为了实现以下功能,它们被保留在计算机的存储器中:执行计算并表示2D图像。

The final images may be accumulated in storage for screening afterward which probably as animation or put on a show in real-time.

最终图像可以被存储在存储器中以供随后筛选,其可以作为动画或实时地进行放映。

3D历史 (3D History)

In 1961, William Fetter was attributed by making up the term computer graphics to illustrate his work at Boeing.

1961年,威廉·费特(William Fetter)用计算机图形学一词来说明他在波音公司的工作。

In 1976, One of the first displays of computer animation was Futureworld, which comprised an animation of a human face and a hand that had, in the beginning, came into view in the 1971 experimental short "A Computer Animated Hand", produced by University of Utah students Edwin Catmull and Fred Parke.

1976年,计算机动画的第一批展示之一是Futureworld,它包括人脸和手的动画,该动画最初是在1971年由大学制作的实验性短片“计算机动画手”中出现的。犹他州的学生Edwin Catmull和Fred Parke。

In the late 1970s, 3D computer graphics software started came into viewing for home computers.

1970年代后期,家用计算机开始出现3D计算机图形软件。

The most primitive known example is 3D Art Graphics, a set of 3D computer graphics effects, written by Kazumasa Mitazawa and launched in June 1978, for the application in Apple II.

最原始的已知示例是3D艺术图形( 3D Art Graphics),这是一组3D计算机图形效果,由三泽一正(Kazumasa Mitazawa)编写,于1978年6月推出,用于Apple II。

3D computer graphics design and formation comes down into three fundamental stages:

3D计算机图形设计和形成可分为三个基本阶段:

3D modeling: the process of shaping a computer model of an object's figure.

3D建模 :塑造对象图形的计算机模型的过程。

Layout and animation: the positioning and motion of objects inside a picture or clip.

布局和动画:图片或剪辑中对象的定位和运动。

3D rendering: the computer computations that, based on light positioning, surface categories, and additional traits, generate the image.

3D渲染 :基于光线位置,表面类别和其他特征的计算机计算,生成图像。

Modeling

造型

The model illustrates the process of structuring the form of an object.

该模型说明了构造对象形式的过程。

Materials and textures

材质和纹理

Materials and textures are properties that the given or render engine uses to provide the model.

材质和纹理是给定或渲染引擎用来提供模型的属性。

Layout and animation

布局和动画

Prior to rendering into an image, objects must be put down in a picture or clip. This describes spatial relationships between objects, comprising position and size.

在渲染成图像之前,必须将对象放在图片或剪辑中。 这描述了对象之间的空间关系,包括位置和大小。

Animation alludes to the sequential portrayal or depiction of an object.

动画暗示对对象的顺序描绘或描绘。

Rendering

渲染图

Rendering changes a model into an image by converting either by simulating light transport to obtain photo-realistic images, or by putting in an application an artistic approach as in non-photorealistic rendering.

渲染通过模拟光传输以获取照片级逼真的图像进行转换,或者通过像非照片级逼真的渲染一样在应用程序中使用艺术方法,从而将模型转换为图像。

Reference: 3D

参考: 3D

翻译自: https://www.includehelp.com/dictionary/3d-full-form.aspx

电影院3d是什么模式的



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