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Mod Manager [A21]

#Mod Manager [A21]| 来源: 网络整理| 查看: 265

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[v1.0.3]

Mod Manager

Manage your mods smarter by having an in-game tool to help manage all your Mod Settings and Updates through one interface, the Mods menu.

Features:

Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Settings API. Game mod list compatibility checking. Ensures you don't load a save with the wrong set of mods. Better error handling. Shows a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it. Mod version checking. Get notified if any new mod updates are available, as well as get compatibility updates about old/new mod versions with the current version of the game installed. Custom Mod Loader. Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and the old 7DaysToDie\Mods program folder).

Download/Source:

> Latest Release for Alpha 21 b324: https://github.com/FilUnderscore/ModManager/releases/latest/download/ModManager.zip

> Previous Releases & Changelog: https://github.com/FilUnderscore/ModManager/releases

> Source Code: https://github.com/FilUnderscore/ModManager

Installation:

Download and extract the zip containing latest release into the Mods folder.

Client-only: Disable EAC so the game can load the Mod Manager DLL.

Settings can be modified in the Mod Manager Settings Tab in the Mods menu.

Mod Support:

SMXmenu support: https://github.com/FilUnderscore/ModManager/releases/download/1.0.2/ModManagerSMXmenuSupport.zip

Mod Developers (API):

The Mod Manager includes its own APIs to integrate with mods (C# currently, XPath/XML support coming soon).

Currently including:

Mod Manifest API that allows your users to check for new mod versions within the in-game Mods menu Mod Settings API聽 to allow users to customize settings without needing to restart their game (and the UI is handled all by the Mod Manager).

The API is written as a wrapper that can be included in your project as a source file, which allows for optional Mod Manager support - meaning no errors will be thrown if the user chooses not to use the Mod Manager with your mod).

More information about the API can be found here: https://github.com/FilUnderscore/ModManager/wiki/Mod-Integration

Screenshots:

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Mod settings support with Improved Hordes: https://community.7daystodie.com/topic/26781-improved-hordes-a205/

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Edited 52 minutes ago by FilUnderscore (see edit history)


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