本文章介绍的是Minecraft的游戏内容。关于Minecraft Dungeons中的“难度”,请见“Minecraft Dungeons:难度”。
在较高难度下,身披盔甲的怪物更加常见
难度(Difficulty)是在Minecraft中直接影响游戏的难易程度的一个选项。
目录
1 常规难度
1.1 和平
1.2 简单
1.3 普通
1.4 困难
2 极限模式
3 月相
4 区域难度
4.1 副区域难度
5 影响
5.1 生物伤害
5.2 其他效果
6 历史
7 注释
8 参见
常规难度[]
目前游戏中有四种难度设置:和平、简单、普通、困难。它们可以在选项中或通过命令/difficulty更改,在Java版中还可以在选项中锁定。
和平[]
不会自然生成僵尸疣猪兽[仅BE]、卫道士、唤魔者[仅基岩版][失效:BE 1.20.50]、潜影贝、疣猪兽、猪灵、猪灵蛮兵[仅BE]和末影龙以外的敌对生物,并且它们不会攻击玩家。人为生成时它们会在瞬间从游戏中移除。生物仍将对玩家保持原有的敌意,但无法造成伤害。玩家的生命值会随时间恢复,但是受伤速度过快时仍可能死亡。饥饿值永远不会消耗,即使低于最大值也会快速恢复。因此玩家只能吃金苹果、附魔金苹果、紫颂果、谜之炖菜[仅JE],以及饮用蜂蜜和奶,除非玩家在饥饿值低于最大值时转换到和平难度。
目前,在大多数情况下,和平难度下不可通关Minecraft,除非使用含已开启的末地传送门的种子,否则无法进入末地。在大多数情况下,杀死烈焰人从而获得烈焰棒,合成烈焰粉并进一步合成末影之眼是激活末地传送门的必要条件。不过,自然生成的末地传送门中的每个框架都各有10%的概率是已经嵌入末影之眼的,因此有极其微小的概率(10-12)会直接生成已激活的末地传送门,从而允许玩家不获得烈焰棒直接进入末地。在和平难度下不能达成所有进度或成就。
简单[]
会生成敌对生物,不过造成的伤害比普通难度低。饥饿值会消耗,如果玩家耗尽了饥饿值,生命值将被扣除到10(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )。洞穴蜘蛛在简单难度中不会使玩家中毒,凋灵也不会造成凋零,但凋灵骷髅会造成凋零。闪电只会让击中的方块起火,而不会直接导致周围的方块着火。僵尸也不会将村民感染为僵尸村民。
普通[]
会生成敌对生物,能造成标准值的伤害。饥饿值会消耗,并在耗尽时将玩家的生命值扣除到1( )。僵尸有50%概率将村民感染为僵尸村民。
困难[]
会生成敌对生物,能造成的伤害比普通难度更高。饥饿值会消耗并在耗尽时让玩家饥饿到死。僵尸能够摧毁木门而且在受到攻击时会生成援兵。僵尸会100%将村民感染为僵尸村民。在Java版中,蜘蛛生成时可能会带有迅捷、力量、生命恢复或隐身这四种效果中的一种。
极限模式[]
主条目:极限模式
此特性为Java版独有。
极限模式会让玩家生成于困难难度且不允许修改。在单人游戏中,如果玩家死亡,玩家可以选择重生于旁观模式或删除世界。在多人游戏中,如果玩家死亡,他们会自动被设定为旁观模式。
该难度目前在Realms中不可用。
月相[]
主条目:月亮
月相会影响沼泽生物群系中史莱姆的生成,并有助于区域难度的计算。月亮越满,效果越明显。注意月亮并非只在夜晚影响沼泽的史莱姆的生成——在白天同样有影响。
月相
值
百分比
满月
1.0
100%
凸月
0.75
75%
弦月
0.5
50%
眉月
0.25
25%
新月
0.0
0%
区域难度[]
调试屏幕下显示的地区难度值
区域难度(Regional Difficulty)是难度的一个变种,它基于不同的因素计算而成,这些因素包括当前区块的“占据时间”、在世界里总共游玩的时长、月相以及当前难度设置。在Java版中,当前区域难度在调试屏幕会显示为“Local Difficulty”(本地难度)。
区块的“占据时间”随着玩家在区块所经过的每一刻而增加。这是一个时间上的累积值--如果50位玩家在一个区块中度过了一个小时,相当于一个玩家在那里度过了50个小时。占据时间对区域难度的影响最多是50个小时。
在世界里总共游玩的时长也会对区域难度产生影响,这个影响直到玩了第一个小时后才会开始,最多为21个小时。
在伪代码中区域难度的计算为:
TotalTimeFactor、ChunkFactor以及RegionalDifficulty为浮点型变量
MoonPhase跟随上方表格。
if ( TotalPlayTime > 21 hours )
TotalTimeFactor = 0.25
else if ( TotalPlayTime < 1 hour )
TotalTimeFactor = 0
else
TotalTimeFactor = ( TotalPlayTimeInTicks - 72,000 ) / 5,760,000
if ( ChunkInhabitedTime > 50 hours )
ChunkFactor = 1
else
ChunkFactor = ChunkInhabitedTimeInTicks / 3,600,000
if (difficulty is not Hard)
multiply ChunkFactor by 3/4
if ( MoonPhase / 4 > TotalTimeFactor )
add TotalTimeFactor to ChunkFactor
else
add MoonPhase / 4 to ChunkFactor
if ( difficulty is Easy )
divide ChunkFactor by 2
RegionalDifficulty = 0.75 + TotalTimeFactor + ChunkFactor
if (difficulty is Normal)
multiply RegionalDifficulty by 2
if (difficulty is Hard)
multiply RegionalDifficulty by 3
return RegionalDifficulty
在简单难度中区域难度的范围是0.75–1.5,在普通难度时为1.5–4.0,在困难难度时为2.25–6.75。
副区域难度[]
“区域难度”和“副区域难度”的关系
根据区域难度,副区域难度(Clamped[注 1] regional difficulty)是介于0.00和1.00之间的值。该值在调试屏幕上显示为标题为“本地难度”之后的第二个值。这是影响游戏难度的另一个值(参见下面)。
if ( RegionalDifficulty < 2.0 ) {
value = 0.0;
} else if ( RegionalDifficulty > 4.0 ) {
value = 1.0;
} else {
value = ( RegionalDifficulty - 2.0 ) / 2.0;
}
因此,在简单难度下区域难度从不高于1.5时,该值将始终为0。
在简单难度中区域难度没有影响;普通难度中且满月时在一个区块中游玩21小时将达到最大影响;而困难难度中且满月时在区块中只要游玩4 1⁄6小时就能达到最大影响,并且在游玩超过16 2⁄3小时时将保持最大影响。
影响[]
生物伤害[]
下列的数据表示生物每一次攻击时造成的伤害。
苦力怕、恶魂与凋灵等造成的爆炸伤害数据为100%接触率时的伤害。
女巫的喷溅药水伤害数据为被弹射物直接命中的效果。
所有生物在和平难度都不会对玩家造成伤害。
小型史莱姆完全不具有造成伤害的能力,即使修改其generic.attack_damage属性。
生物
伤害方式
伤害数据
伤害效果
简单难度
普通难度
困难难度
美西螈
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
蜜蜂
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
在普通难度下造成10秒中毒I
在困难难度下造成18秒中毒I
烈焰人
近战攻击
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
弹射物(小火球)
3.5( × 1.75)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
7.5( × 3.75)
造成5秒着火
洞穴蜘蛛
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
在普通难度下造成7秒中毒I
在困难难度下造成15秒中毒I
苦力怕
爆炸
22.5( × 11.25)
43( × 21.5)
64.5( × 32.25)
—
爆炸(闪电变种)
43.5( × 21.75)
85( × 42.5)
127.5( × 63.75)
—
海豚
近战攻击
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
—
溺尸
近战攻击
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
—
近战攻击(持有三叉戟)
5.5( × 2.75)
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
13.5( × 6.75)
—
弹射物(三叉戟)
5.5( × 2.75)
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
13.5( × 6.75)
—
远古守卫者
魔法(激光)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
—
魔法(尖刺)
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
末影龙
近战攻击(低延迟,多选目标)(扑翅)
3.5( × 1.75)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
7.5( × 3.75)
—
近战攻击(低延迟,多选目标,极高击退[仅JE])(冲撞)
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
10(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
15( × 7.5)
—
区域效果云(龙息,瞬间伤害I),每秒
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
区域效果云(末影龙火球,瞬间伤害II),每秒
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
末影人
近战攻击
4.5( × 2.25)
7(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
10.5( × 5.25)
—
末影螨
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
唤魔者
魔法(唤魔者尖牙)[仅JE]
5.5( × 2.75)
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
13.5( × 6.75)
—
魔法(唤魔者尖牙)[仅BE]
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
狐狸
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
青蛙
近战攻击[仅JE]
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
10(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
15( × 7.5)
—
恶魂
弹射物(火球)
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
爆炸(火球)
9.5( × 4.75)
17( × 8.5)
25.5( × 12.75)
—
巨人[仅JE]
近战攻击(未使用)
26( × 13)
50( × 25)
75( × 37.5)
—
山羊
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击(幼年)
1( )
1( )
1.5( × 0.75)
—
守卫者
魔法(激光)
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
魔法(尖刺)
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
疣猪兽
近战攻击(上抛)(成年)
2.5( × 1.25) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25) – 12( × 6)
—
近战攻击(幼年)
0.5( × 0.25)
0.5( × 0.25)
0.75( × 0.375)
—
尸壳
近战攻击
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
造成区域难度×7秒的饥饿I
着火时,造成目标着火
近战攻击(持有铁锹)
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
近战攻击(持有铁剑)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
幻术师[仅JE]
弹射物(箭,持有弓)
2( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
2( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
铁傀儡
近战攻击(上抛)
4.75( × 2.375) – 11.75( × 5.875)
7.5( × 3.75) – 21.5( × 10.75)
11.25( × 5.625) – 32.25( × 16.125)
—
兔子
近战攻击(杀手兔[仅JE])
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
—
羊驼
弹射物(羊驼唾沫)
1( )
1( )
1.5( × 0.75)
—
岩浆怪
近战攻击(低延迟,多选目标)(大型)
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击(低延迟,多选目标)(中型)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击(低延迟,多选目标)(小型)
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
—
熊猫
近战攻击
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
幻翼
近战攻击[仅JE]
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击[仅BE]
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
猪灵
近战攻击(徒手)
3.5( × 1.75)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
7.5( × 3.75)
—
近战攻击(持有金剑)[仅JE]
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
—
近战攻击(持有金剑)[仅BE]
5.5( × 2.75)
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
13.5( × 6.75)
—
弹射物(箭,持有弩)[仅JE]
2( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
2( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
弹射物(箭,持有弩)[仅BE]
2( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
2( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
2( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
猪灵蛮兵
近战攻击(持有金斧)[仅JE]
7.5( × 3.75)
13( × 6.5)
19.5( × 9.75)
攻击时禁用目标的盾牌
近战攻击(持有金斧)[仅BE]
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
10(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
15( × 7.5)
掠夺者
弹射物(箭,持有弩)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击(徒手)[仅BE]
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
—
北极熊
近战攻击
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
河豚
范围杀伤
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
造成7秒中毒I
劫掠兽
近战攻击
7(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
18( × 9)
—
范围杀伤(咆哮)
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
潜影贝
弹射物(潜影弹)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
造成10秒飘浮I
蠹虫
近战攻击
1( )
1( )
1.5( × 0.75)
—
骷髅
弹射物(箭,持有弓)[仅JE]
2( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
弹射物(箭,持有弓)[仅BE]
1( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
1( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
1( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击(徒手)
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
史莱姆
近战攻击(低延迟,多选目标)(大型)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
近战攻击(低延迟,多选目标)(中型)
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
雪傀儡
弹射物(雪球)
0( )
0( )
0( )
—
流浪者
弹射物(箭,使用迟缓之箭延长版,持有弓)[仅JE]
2( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
造成30秒缓慢I
弹射物(箭,使用迟缓之箭延长版,持有弓)[仅BE]
1( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
1( ) – 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
1( ) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
近战攻击(徒手)
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
蜘蛛
近战攻击
2( )
2( )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
恼鬼
近战攻击(持有铁剑)
5.5( × 2.75)
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
13.5( × 6.75)
—
村民
范围杀伤(烟花火箭)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
—
卫道士
近战攻击(持有铁斧)
7.5( × 3.75)
13( × 6.5)
19.5( × 9.75)
攻击时禁用目标的盾牌
监守者
近战攻击
16( × 8)
30( × 15)
45( × 22.5)
攻击时禁用目标的盾牌
魔法(音波)(无视保护魔咒)
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
10(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
15( × 7.5)
—
女巫
弹射物(喷溅型伤害药水,瞬间伤害I ,击中非亡灵生物)
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
弹射物(喷溅型治疗药水,瞬间治疗I ,击中亡灵生物)[仅JE]
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
凋灵骷髅
近战攻击(持有石剑)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
造成10秒凋零I
凋灵
爆炸(生成时)
50.5( × 25.25)
99( × 49.5)
148.5( × 74.25)
—
弹射物(凋灵之首)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
在普通和困难难度下造成40秒凋零II
爆炸(凋灵之首)
8.5( × 4.25)
15( × 7.5)
22.5( × 11.25)
—
近战攻击(冲撞)[仅基岩版]
15( × 7.5)
15( × 7.5)
15( × 7.5)
—
狼
近战攻击
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
—
僵尸疣猪兽
近战攻击(上抛)(成年)
2.5( × 1.25) – 5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ) – 8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25) – 12( × 6)
—
近战攻击(幼年)
0.5( × 0.25)
0.5( × 0.25)
0.75( × 0.375)
—
僵尸
近战攻击
2.5( × 1.25)
3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
4.5( × 2.25)
着火时,造成目标着火
近战攻击(持有铁锹)
4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
6(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
9(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
近战攻击(持有铁剑)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
僵尸猪灵
近战攻击(持有金剑)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
12( × 6)
—
近战攻击(徒手)
3.5( × 1.75)
5(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )
7.5( × 3.75)
—
其他效果[]
属性
备注
因素
世界难度
区域难度
副区域难度
仅月相
生物和爆炸对玩家有更高的伤害
简单:普通伤害的1⁄2,向下舍入,+1困难:普通伤害的1 1⁄2,向下舍入
是
否
否
否
守卫者(两种)有更高的激光伤害。
简单/普通:+1( )[注 2]困难:+3(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )[注 2]
是
否
否
否
饥饿更严重地影响生命。
简单/普通/困难:饥饿将使生命值降至10/1/0
是
否
否
否
生物更有可能穿着盔甲生成。
简单/普通:75%/56%/42%概率分别对应2/3/4个盔甲;困难:90%/81%/73%概率分别对应2/3/4个
是
否
否
否
僵尸更可能携带武器生成
简单/普通:1%困难:5%
是
否
否
否
僵尸能够产生援军。
仅困难
是
否
否
否
僵尸更可能破坏木门。
能力:(10×CRD)%门真的被破坏:仅困难
是
否
是
否
村民被僵尸感染成为僵尸村民
简单:0%普通:50%困难:100%
是
否
否
否
僵尸猪灵更可能生成在主世界的下界传送门旁边
简单:1⁄2000每刻普通:2⁄2000困难:3⁄2000
是
否
否
否
骷髅或流浪者使用弓箭攻击的冷却时间。
简单/普通:2秒困难:1秒
是
否
否
否
骷髅或流浪者射击的准确率
简单/普通/困难对应为10/6/2[需要更多信息]
是
否
否
否
受到箭的伤害会稍微增加
简单/普通/困难对应为+0.11 / +0.22 / +0.33
是
否
否
否
蜘蛛能携带状态效果生成
仅困难(10×CRD)%
是
否
是
否
洞穴蜘蛛给予的中毒效果的更长持续时间
普通/困难:7s/15s
是
否
否
否
凋灵头颅给予的凋零效果的更长持续时间
普通/困难:10s/40s
是
否
否
否
凋灵在空闲时发射头颅
仅普通/困难
是
否
否
否
凋灵生命值低于一半时会生成3-4只凋灵骷髅[仅基岩版]
仅普通/困难
是
否
否
否
闪电会导致火的蔓延,而不仅仅是打到一个方块上使其着火
仅普通/困难
是
否
否
否
火灾持续更长时间
在调整火的age,湿度和雨水之前方块围绕火的原先支持值在简单/普通/困难分别得到+47 / +54 / +61的增量[需要更多信息]
是
否
否
否
在追赶目标时,生物更愿意承受坠落伤害[注 3]
简单:33% + 8(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) ![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )普通:33% + 4(![♥](data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D) )困难:33%
是
否
否
否
雷暴天气更有可能生成骷髅陷阱马
概率=(RD)%(简单:0.75%–1.5%,普通:1.5%-4%,困难:2.25–6.75%)
否
是
否
否
燃烧的僵尸更有可能使玩家燃烧,且燃烧时间更长
概率=(30×RD)%燃烧时间= 2 × RD秒
否
是
否
否
尸壳给予的饥饿效果会持续更长时间
时间=7 ×RD秒
否
是
否
否
幻术师会导致失明
仅在RD> 2时
否
是
否
否
部分亡灵生物有能力捡起掉落物
(55×CRD)%
否
否
是
否
僵尸有更大的追赶范围
如果(随机的#在0-1.5范围内)×CRD大于1,这成为跟随距离的增幅乘数。[需要更多信息]
否
否
是
否
僵尸更加可能成为“领袖”(得到更大的生命值,更大概率生成援军以及打破木门的能力)
任何所选的僵尸变为“领袖”:(5×CRD)%
否
否
是
否
生物更有可能携带盔甲生成
概率:(15×CRD)%
否
否
是
否
生物携带的武器更有可能是附了魔的
概率:(25×CRD)%
否
否
是
否
生物携带的盔甲更有可能是附了魔的
每件盔甲的概率:(50×CRD)%
否
否
是
否
生物装备的附魔物品将会有更高等级的附魔
等级=5 + 18×CRD
否
否
是
否
生成大型史莱姆的概率更大
小型(33×(1-CRD/2))%中型:33%大型:(33×(1+CRD/2))%即:小/中/大分别对应17%–33%/ 33%/ 33%–50%
否
否
是
否
史莱姆更有可能在沼泽生成
见上面
否
否
否
是
历史[]
Java版Classic
2009年6月14日Notch讨论生存模式将如何引入难度的概念:“在生成新世界或加创造模式世界时,你还可以选择难度。 因为我希望游戏很难,所以难度级别可能从“挑战”到“不可能”不等。 如果人们觉得总是被挑战并不好玩,我会加入更容易的难度。”
Java版Indev
0.3120100205加入了难度及其选项。
Java版Alpha
2010年10月22日Notch在2010年10月22日发表了一个推特,表示他会“把困难变为现实。最低设置=创造。最高设置=饿死”。这从未实现过,不过后来加入了极限模式。
Java版
1.0.0Beta 1.9-pre2加入了极限模式。
1.814w02a现在每个世界的难度都是独立的。默认难度从简单改为普通。每个世界的难度现在可以被锁定,锁定后无法撤消。使用/difficulty命令仍能改变被锁定的难度。
1.1620w17a现在可以在创建世界时选择难度。
携带版Alpha
0.4.0加入了和平难度。
0.12.1加入了简单和困难难度。
注释[]
↑ 此处“Clamped”指的是“值被限定在一个区域内的”,即强调了其范围在0.00至1.00之间的这一事实。
↑ 2.0 2.1 该伤害在难度伤害计算之后再增加。
↑ 如果跌落伤害不会将其生命值降至最大值的33%以下(向上取整至1( )),怪物就会从高处跳下以追赶目标。在简单和普通难度中,此值还会加上一个基于难度的附加值。这一机制也适用于那些本不会受到跌落伤害的生物。
参见[]
生命值
饥饿值
游戏内容 参见:Template:Gameplay/content [编辑]
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