代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// Unity 物体旋转到固定角度
///
public class Rotaion : MonoBehaviour
{
Quaternion targetPoint;
public Transform targetTransform;
// Start is called before the first frame update
void Start()
{
//将目标角度转成四元素进行计算
targetPoint = Quaternion.Euler(0, 180, 0);
}
// Update is called once per frame
void Update()
{
//yong slerp 进行插值平滑旋转
transform.rotation = Quaternion.Slerp(transform.rotation, targetPoint, 2 * Time.deltaTime);
//平滑移动 targetTransform.position 目标位置
transform.position = Vector3.MoveTowards(transform.position, targetTransform.position, 2 * Time.deltaTime);
//if (Quaternion.Angle(targetPoint,transform.rotation ) |