[python] 您所在的位置:网站首页 pygame爱心怎么画 [python]

[python]

2023-06-02 02:59| 来源: 网络整理| 查看: 265

目录

1.前期准备

2.代码内容

3.效果展示

1.前期准备

        1.1,因为需要有背景音乐,所以需要准备好背景音乐,这里选择告白气球。

         注意,最好将背景音乐和.py文件放在同一个文件夹下。

         1.2,使用的工具是pycharm,所以需要配置Python的环境变量,安装pycharm。

         1.3,这里使用到了2个第三方库,tkinter和pygame。使用pip install进行安装。

        点击pycharm下面的Terminal.

         然后输入pip install tkinter,回车之后就等待安装完成,之后再pip install pygame。

2.代码内容 import random from math import sin, cos, pi, log from tkinter import * import pygame.mixer CANVAS_WIDTH = 640 CANVAS_HEIGHT = 480 CANVAS_CENTER_X = CANVAS_WIDTH / 2 CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 IMAGE_ENLARGE = 11 HEART_COLOR = "#FF99CC" def center_window(root, width, height): screenwidth = root.winfo_screenwidth() # 获取显示屏宽度 screenheight = root.winfo_screenheight() # 获取显示屏高度 size = '%dx%d+%d+%d' % (width, height, (screenwidth - width) / 2, (screenheight - height) / 2) # 设置窗口居中参数 root.geometry(size) # 让窗口居中显示 def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): x = 16 * (sin(t) ** 3) y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)) # 放大 x *= shrink_ratio y *= shrink_ratio # 移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y) def scatter_inside(x, y, beta=0.15): ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dy def shrink(x, y, ratio): force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dy def curve(p): return 2 * (2 * sin(4 * p)) / (2 * pi) class Heart: def __init__(self, generate_frame=20): self._points = set() # 原始爱心坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合 self._center_diffusion_points = set() # 中心扩散效果点坐标集合 self.all_points = {} # 每帧动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): for _ in range(number): t = random.uniform(0, 2 * pi) x, y = heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list = list(self._points) for _ in range(4000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.17) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 10 * curve(generate_frame / 10 * pi) halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int( 3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光环 heart_halo_point = set() for _ in range(halo_number): t = random.uniform(0, 2 * pi) x, y = heart_function(t, shrink_ratio=11.6) x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: heart_halo_point.add((x, y)) x += random.randint(-14, 14) y += random.randint(-14, 14) size = random.choice((1, 2, 2)) all_points.append((x, y, size)) # 轮廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._edge_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle( x, y, x + size, y + size, width=0, fill=HEART_COLOR) def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(160, draw, main, render_canvas, render_heart, render_frame + 1) if __name__ == '__main__': root = Tk() root.title("爱心") center_window(root, CANVAS_WIDTH, CANVAS_HEIGHT) # 窗口居中显示 canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() draw(root, canvas, heart) # 初始化音频 pygame.mixer.init() pygame.mixer.music.load("告白气球.mp3") # 加载音乐文件 pygame.mixer.music.set_volume(0.5) # 设置音量(0.0-1.0) pygame.mixer.music.play(-1, start=42) # 从第是四十二秒开始循环播放 Label(root, text="你想要替换的文字", bg="black", fg="#FF99CC", font="Helvetic 20 bold").place( relx=.5, rely=.5, anchor=CENTER) root.mainloop()

在 if __name__ == '__main__':后,可以替换自己想要的文字,修改音乐,音乐的播放片段,是否重复播放。

3.效果展示



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