《十字军之王3》常用控制台代码一览作弊码一览ym(共14336字) | 您所在的位置:网站首页 › discontent的意思 › 《十字军之王3》常用控制台代码一览作弊码一览ym(共14336字) |
游戏是为健康,快乐的宗旨服务的, 理玩当然,有益于身心,让大脑得到休息, 反应会变灵活,如果整天沉迷于游戏的话, 不仅大脑会被侵蚀,身体也会垮掉! The Beginning本文共计14336个字,预计阅读时长约48分钟。
《十字军之王3》玩家们能够通过控制台代码来达到正常游戏中达不到的情况,下面请看玩家“wscmdyzk”分享的《十字军之王3》常用控制台代码一览,希望能为各位玩家带来一些帮助。 常用作弊码:Quick Imprison Make hate me Make love me Take Title and Vassals Add to court Give Secrets to court Set up Secrets in entire Realm Add Weak Hook Add Strong Hook Add Character Weight Remove Character Weight Make like me Make dislike me Make Lover Make Rival Make Friend Learn Secrets Expose known Secrets Take Title Get Claim Launch natural Crusade Start Great Holy War 其他作弊码:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial tutorial.debugwindow - Shows the tutorial debug window event [eventid] [character] - Trigger an event for a character debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. discover_innovation(add_innovation) - Discover an innovation for a character's culture discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) discover_all_eras [character (optional)] - Discover all eras and all innovations set_faith [faith] [character (optional)] - Sets the faith of a character dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined kill(die) [character (optional)] - Kill a character (currently played character by default) gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk instant_birth - Toggles if children should be born instantly or as normal AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith add_realm_law [law] [character(optional)] - Adds a realm law add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law set_culture [culture] [character(optional)] - Sets the culture of a character change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital faction_spawn [faction_type] - Spawns a faction of the specified type faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type faction_demand [faction_type] - The first faction of the specified type sends its demand dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' fast_tick - Faster ticking (lower frame rate) instamove(quickmove) - units move one province each day supress_messages - Toggle if all messages (toasts/notifications) should be suppressed force_save_compression - Toggle if saves should be compressed dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date print_ai_timings - Prints profiling data about ai Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh portrait_editor(pe) - Open the portrait editor spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position clearspawnedentities - Clears entities spawned with spawnentity command MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects MapObjects.Debug - Prints out map object debug information Camera.Debug - Prints out camera debug information Camera.Save - Save camera position Camera.Load - Load camera position Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode Adjacencies.Rebuild - Rebuild all adjacencies spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions clearlines - Clear lines SplineNetwork.GenerateAssets - Undefined shader_debug - Undefined compoundnodeeditor - Compound Node Editor particleeditor - Particle Node Editor script_docs(script_documentation) - Prints script documentation settings - Spawns a settings GUI screenshot - Take screenshot tweak - Spawns a tweaker GUI textureviewer - Texture Viewer texturelist - Texture List tools.skins - Skin Editor 3dstats - Toggles 3D Stats audio.list_events - List audio event audio.play_event [Audio event] - Play audio event audio.cpu_info - Shows current cpu usage vsync - Toggle main swapchains vsync gfx.reloadtexture - Reload textures rendertype - Reports what render backend is used Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. gfx.skin - Select active gfx skin Dockables.Create [Dockable name] - Create dockable Dockables.CreateLayout [Dockable layout name] - Create dockable layout gui_editor - Spawns gui editor DumpDataTypes - Dumps the registered data types map_editor - Toggle map editor Music.StopTrack - Stops the currently playing track Music.Weight - Shows or sets the current weight of the music system Music.PlayTrack [track name] - Plays the specified track Music.Reset - Resets the music system Debug.Achievements.ResetAll - Locks all achievements again explorer - Shows an object explorer window add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle switchlanguage [language name] - Reload localization files and switch language reload [file name] - Reloads assets time - What time is it? minidump [file path] - Creates a minidump crash - Cause the application to crash debug_mode - Toggles debug mode release_mode - Toggles release mode GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window GUI.ClearWidgets - Clear dummy widget helplog - Print out all console commands to game.log file. help [command name] - Print out all console commands or a specific command description. helphelp - Double Rainbow help. version - Prints the version to the console and the game log. tick_day [number of days] - Ticks any number of days statistics - Logs statistics load [file name] - Load gamestate from savegame on disk test_save - Check save and load persistence save [file name] - Saves current gamestate to disk recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers effect [{effect script}] - Execute effect run [{effect file}] - Execute effect file in /run trigger [{trigger script}] - Test trigger script chat [Message] - Send chat message play [Character ID] - Change played character observe(ob) - Start observing the game hello [Character ID] - Show a character hello_history [Scripted history character ID] - Show a character from history show_title [Title tag] - Show a title find_title [Title name] - Find a title select_province [Province Id] - Select a province change_culture [province id] [culture] - Change culture of a county merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture gold(cash,dough) [Amount] - Add gold add_piety(piety) [Amount] - Add piety add_prestige(prestige) [Amount] - Add prestige give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title age() [Age] [Character ID] - Adds age to the current age historical_id(hist) [Character ID] - Shows the historical id of a character add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant redraw_coa - Redraw coat of arms yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day watch(ww) - Enables watch windows aiwatch - Enables ai watch windows ai_war_coordinator_watch - Enables AI war coordinator watch window loading_screen(ls) - Stays on the next load screen error - Show errors in log test_message [type] [char_id/title_key/goto province_id] - Test sending a message gamelog - Show game log know_schemes - Discovers all schemes target to the player end_schemes - Ends all schemes target to the player scripted_tests [pattern (optional)] - Run scripted tests force_oos - Force OoS event_queue - Print event queue debug event_counts - Print event debug counts spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario combat [scenario] - Test a scripted combat scenario combat_test [scenario] [iterations] - Test a scripted combat scenario charinfo - Toggles the visibility of the character debug info. print_randomlog - Prints the current randomlog. oos_dump - Dumps OOS info. output_terrain - Outputs province terrain file. tick_development [Number of ticks] - Tick the spreading of development for X ticks players - Lists all players on server kick [Player name] - Kicks a player with the given name add_relation [relation name] [char01] [char02] - Adds a scripted relation remove_relation [relation name] [char01] [char02] - Removes a scripted relation add_stress [stress] [character id (optional)] - Add the value to existing stress simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) set_stress [stress] [character id (optional)] - Change stress to the value add_dread [dread] [character id (optional)] - Add the value to existing dread set_dread [dread] [character id (optional)] - Change dread to the value set_focus [focus] ]character] - Set a focus for the character add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character clear(clr) - Clear console. recalculate_succession [Character ID] - Recalculates the succession of a character AI.Enable [Character ID] - Enables the AI of a character AI.Disable [Character ID] - Disables the AI of a character set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character set_martial [value] [character (optional)] - Sets the martial of a character set_stewardship [value] [character (optional)] - Sets the stewardship of a character set_intrigue [value] [character (optional)] - Sets the intrigue of a character set_learning [value] [character (optional)] - Sets the learning of a character set_prowess [value] [character (optional)] - Sets the prowess of a character change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character change_martial [value] [character (optional)] - Changes the martial of a character change_stewardship [value] [character (optional)] - Changes the stewardship of a character change_intrigue [value] [character (optional)] - Changes the intrigue of a character change_learning [value] [character (optional)] - Changes the learning of a character change_prowess [value] [character (optional)] - Changes the prowess of a character clear_traits [character (optional)] - Removes all the traits of a character clear_character_modifiers [character (optional)] - Removes all the modifiers of a character set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character timer - Prints out debug timing info timer_start - Starts debug timing timer_restart - Restarts (resets and starts) debug timing timer_reset - Resets debug timing timer_stop - Stops debug timing timer_dump - Dumps debug timing info Ct - Puts timer info in clipboard instabuild(quickbuild) - Players build things instantly verify_ai_path - Verify an AI unit's path THE END抵制不良游戏,拒绝盗版游戏。 注意自我保护,谨防受骗上当。 适度游戏益脑,沉迷游戏伤身。 合理安排时间,享受健康生活。 广告、内容合作请点击这里 寻求合作 免责声明:本文系转载,版权归原作者所有;旨在传递信息,其原创性以及文中陈述文字和内容未经本站证实。 1 2 下一页《十字军之王3》实用控制台代码及使用效果ym 网站首页 返回栏目《十字军之王3》修改开局代码及使用方法怎么改开局资源ym |
今日新闻 |
推荐新闻 |
专题文章 |
CopyRight 2018-2019 实验室设备网 版权所有 |