//skeletonData SkeletonAnimation skeletonAnimation = GetComponent(); Debug.Log(skeletonAnimation.name);//获取角色名 Debug.Log(skeletonAnimation.skeleton.bones[5].ToString()); //获取所有骨骼数组list Debug.Log(skeletonAnimation.skeleton.slots[5].ToString());//获取所有插槽数组 Debug.Log(skeletonAnimation.skeleton.data.animations[0].name.ToString());//获取所有动画数组 skeletonAnimation.skeleton.FindBone("root").flipX = true;//根据骨骼名获取骨骼 Debug.Log(skeletonAnimation.skeleton.FindBoneIndex("root").ToString());//根据骨骼名获取骨骼的index Debug.Log(skeletonAnimation.skeleton.FindSlot("torso").attachment.Name);//根据slot名获取slot Debug.Log(skeletonAnimation.skeleton.FindSlotIndex("torso").ToString());//根据slot名获取slot index Debug.Log(skeletonAnimation.skeleton.data.FindAnimation("walk").name);//根据动画名获取动画 //skin Debug.Log(skeletonAnimation.skeleton.data.skins[0].name.ToString());//获取所有 skin
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