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追光大佬麻烦帮忙看一下 我这个是什么问题造成的 虽然 用的是maya
======================================================= Error ======================================================= Error: [mtoa] Failed batch render 在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel) ======================================================= Type ======================================================= RenderPluginException ======================================================= Stack Trace ======================================================= 在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb) 在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame) 在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn) ======================================================= Log ======================================================= 2021-05-18 12:57:46: 0: Loading Job’s Plugin timeout is Disabled 2021-05-18 12:57:48: 0: Executing plugin command of type ‘Sync Files for Job’ 2021-05-18 12:57:48: 0: Synchronization time for job files: 175.670 ms 2021-05-18 12:57:48: 0: Synchronizing Plugin MayaBatch from \\192.168.0.254\DeadlineRepository10\plugins\MayaBatch took: 0 seconds 2021-05-18 12:57:48: 0: Done executing plugin command of type ‘Sync Files for Job’ 2021-05-18 12:57:48: 0: Executing plugin command of type ‘Initialize Plugin’ 2021-05-18 12:57:49: 0: INFO: Executing plugin script ‘C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\MayaBatch.py’ 2021-05-18 12:57:49: 0: INFO: About: Maya Batch Plugin for Deadline 2021-05-18 12:57:49: 0: INFO: Render Job As User disabled, running as current user ‘TYUser’ 2021-05-18 12:57:49: 0: INFO: The job’s environment will be merged with the current environment before rendering 2021-05-18 12:57:49: 0: Done executing plugin command of type ‘Initialize Plugin’ 2021-05-18 12:57:49: 0: Start Job timeout is disabled. 2021-05-18 12:57:49: 0: Task timeout is disabled. 2021-05-18 12:57:49: 0: Loaded job: Untitled (60a34942d434d004accfdbdc) 2021-05-18 12:57:49: 0: Executing plugin command of type ‘Start Job’ 2021-05-18 12:57:49: 0: DEBUG: S3BackedCache Client is not installed. 2021-05-18 12:57:49: 0: INFO: Executing global asset transfer preload script ‘C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\GlobalAssetTransferPreLoad.py’ 2021-05-18 12:57:49: 0: INFO: Looking for AWS Portal File Transfer… 2021-05-18 12:57:49: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py… 2021-05-18 12:57:49: 0: INFO: Could not find AWS Portal File Transfer. 2021-05-18 12:57:49: 0: INFO: AWS Portal File Transfer is not installed on the system. 2021-05-18 12:57:49: 0: INFO: Rendering with Maya Version 2018.0 2021-05-18 12:57:49: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS environment variable to 1 for this session 2021-05-18 12:57:49: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session 2021-05-18 12:57:49: 0: INFO: Enforcing 64 bit build of Maya 2021-05-18 12:57:49: 0: INFO: Setting PYTHONHOME environment variable to C:\Program Files\Autodesk\Maya2018\Python for this session 2021-05-18 12:57:49: 0: INFO: Starting monitored managed process MayaBatch 2021-05-18 12:57:49: 0: INFO: Stdout Redirection Enabled: True 2021-05-18 12:57:49: 0: INFO: Stdout Handling Enabled: True 2021-05-18 12:57:49: 0: INFO: Popup Handling Enabled: True 2021-05-18 12:57:49: 0: INFO: QT Popup Handling Enabled: False 2021-05-18 12:57:49: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False 2021-05-18 12:57:49: 0: INFO: Using Process Tree: True 2021-05-18 12:57:49: 0: INFO: Hiding DOS Window: True 2021-05-18 12:57:49: 0: INFO: Creating New Console: False 2021-05-18 12:57:49: 0: INFO: Running as user: TYUser 2021-05-18 12:57:49: 0: INFO: Enforcing 64 bit build of Maya 2021-05-18 12:57:49: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe” 2021-05-18 12:57:49: 0: INFO: Argument: -prompt -proj “R:/A” 2021-05-18 12:57:49: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe” -prompt -proj “R:/A” 2021-05-18 12:57:49: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2018\bin” 2021-05-18 12:57:49: 0: INFO: Process Priority: BelowNormal 2021-05-18 12:57:49: 0: INFO: Process Affinity: default 2021-05-18 12:57:49: 0: INFO: Process is now running 2021-05-18 12:57:49: 0: Done executing plugin command of type ‘Start Job’ 2021-05-18 12:57:49: 0: Plugin rendering frame(s): 2 2021-05-18 12:57:49: 0: Executing plugin command of type ‘Render Task’ 2021-05-18 12:57:49: 0: INFO: Waiting until maya is ready to go 2021-05-18 12:57:54: 0: STDOUT: Initialized VP2.0 renderer { 2021-05-18 12:57:54: 0: STDOUT: Version : 2016.11.38.12. Feature Level 5. 2021-05-18 12:57:54: 0: STDOUT: Adapter : NVIDIA GeForce RTX 2060 SUPER 2021-05-18 12:57:54: 0: STDOUT: Vendor ID: 4318. Device ID : 7942 2021-05-18 12:57:54: 0: STDOUT: Driver : C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a494df49ba2f9f36\nvldumdx.dll,C:\Windows\System32\DriverStore:27.21.14.6627. 2021-05-18 12:57:54: 0: STDOUT: API : DirectX V.11. 2021-05-18 12:57:54: 0: STDOUT: Max texture size : 16384 * 16384. 2021-05-18 12:57:54: 0: STDOUT: Max tex coords : 32 2021-05-18 12:57:54: 0: STDOUT: Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). 2021-05-18 12:57:54: 0: STDOUT: Active stereo support available : 0 2021-05-18 12:57:54: 0: STDOUT: GPU Memory Limit : 8192 MB. 2021-05-18 12:57:54: 0: STDOUT: CPU Memory Limit: 31081.4 MB. 2021-05-18 12:57:55: 0: STDOUT: MultiDraw consolidation attempted to enable, but the graphics device does not support it. MultiDraw will be disabled. 2021-05-18 12:57:55: 0: STDOUT: } 2021-05-18 12:57:55: 0: STDOUT: OpenCL evaluator is attempting to initialize OpenCL. 2021-05-18 12:57:55: 0: STDOUT: Detected 1 OpenCL Platforms: 2021-05-18 12:57:55: 0: STDOUT: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 3.0 CUDA 11.3.101. 2021-05-18 12:57:55: 0: STDOUT: Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid 2021-05-18 12:57:55: 0: STDOUT: OpenCL evaluator choosing OpenCL platform NVIDIA Corporation. 2021-05-18 12:57:55: 0: STDOUT: Choosing OpenCL Device NVIDIA GeForce RTX 2060 SUPER. Device Type: GPU Device is available. 2021-05-18 12:57:57: 0: STDOUT: pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, CloudImportExport, curveWarp, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, VectorRender, gameFbxExporter, renderSetup, OpenEXRLoader, lookdevKit, Unfold3D, Type, fbxmaya 2021-05-18 12:57:59: 0: STDOUT: Maya 2018 importing module pymel 1.0.10 (C:\Program Files\Autodesk\Maya2018\Python\lib\site-packages\pymel\__init__.pyc) 2021-05-18 12:58:03: 0: STDOUT: Running submission script “//192.168.0.254/DeadlineRepository10/submission/Maya/Main/SubmitMayaToDeadline.mel” 2021-05-18 12:58:03: 0: STDOUT: 结果: 无标题 2021-05-18 12:58:03: 0: STDOUT: mel: READY FOR INPUT 2021-05-18 12:58:04: 0: INFO: Importing Maya Batch Utils melscript: C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\MayaBatchUtils.mel 2021-05-18 12:58:04: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading 2021-05-18 12:58:05: 0: STDOUT: mel: mel: READY FOR INPUT 2021-05-18 12:58:05: 0: INFO: Importing Maya Batch Functions python script: C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\DeadlineMayaBatchFunctions.py 2021-05-18 12:58:05: 0: INFO: Waiting for Maya Batch Functions python script to finish importing 2021-05-18 12:58:06: 0: STDOUT: mel: 结果: 0 2021-05-18 12:58:06: 0: STDOUT: mel: READY FOR INPUT 2021-05-18 12:58:07: 0: INFO: >This is a Render Job 2021-05-18 12:58:07: 0: INFO: Rendering with arnold 2021-05-18 12:58:07: 0: INFO: Rendering to network drive 2021-05-18 12:58:07: 0: INFO: Creating melscript to execute render 2021-05-18 12:58:07: 0: INFO: Executing script: C:\Users\TYUser\AppData\Local\Temp\tmp5B75.tmp 2021-05-18 12:58:07: 0: INFO: Waiting for script to finish 2021-05-18 12:58:07: 0: STDOUT: mel: Loading scene: C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/test-render.ma 2021-05-18 12:58:07: 0: STDOUT: 文件读取所用时间为 0.13 秒? 2021-05-18 12:58:07: 0: STDOUT: 文件读取所用时间为 0.13 秒。 2021-05-18 12:58:07: 0: STDOUT: ================== PLUGINS =================== 2021-05-18 12:58:07: 0: STDOUT: AbcExport (v1.0) 2021-05-18 12:58:07: 0: STDOUT: AbcImport (v1.0) 2021-05-18 12:58:07: 0: STDOUT: ArubaTessellator (vUnknown) 2021-05-18 12:58:07: 0: STDOUT: ATFPlugin (v6.0.1.2500) 2021-05-18 12:58:07: 0: STDOUT: autoLoader (v1.0) 2021-05-18 12:58:07: 0: STDOUT: bifmeshio (v1.0) 2021-05-18 12:58:07: 0: STDOUT: bifrostshellnode (v1.0) 2021-05-18 12:58:07: 0: STDOUT: bifrostvisplugin (v3.0) 2021-05-18 12:58:07: 0: STDOUT: CloudImportExport (v1.0) 2021-05-18 12:58:07: 0: STDOUT: curveWarp (v006) 2021-05-18 12:58:07: 0: STDOUT: deformerEvaluator (v1.0) 2021-05-18 12:58:07: 0: STDOUT: fbxmaya (v2018.1.1) 2021-05-18 12:58:07: 0: STDOUT: gameFbxExporter (v1.0) 2021-05-18 12:58:07: 0: STDOUT: GamePipeline (v1.0) 2021-05-18 12:58:07: 0: STDOUT: GPUBuiltInDeformer (v1.0) 2021-05-18 12:58:07: 0: STDOUT: gpuCache (v1.0) 2021-05-18 12:58:07: 0: STDOUT: hairPhysicalShader (v1.0) 2021-05-18 12:58:07: 0: STDOUT: ik2Bsolver (v2.5) 2021-05-18 12:58:07: 0: STDOUT: ikSpringSolver (v1.0) 2021-05-18 12:58:07: 0: STDOUT: invertShape (v1.0) 2021-05-18 12:58:07: 0: STDOUT: lookdevKit (v1.0) 2021-05-18 12:58:07: 0: STDOUT: MASH (v450) 2021-05-18 12:58:07: 0: STDOUT: matrixNodes (v1.0) 2021-05-18 12:58:07: 0: STDOUT: mayaCharacterization (v6) 2021-05-18 12:58:07: 0: STDOUT: mayaHIK (v1.0_HIK_2016.5) 2021-05-18 12:58:07: 0: STDOUT: MayaMuscle (v2.00 (Build: 004)) 2021-05-18 12:58:07: 0: STDOUT: meshReorder (v4.0) 2021-05-18 12:58:07: 0: STDOUT: modelingToolkit (vUnknown) 2021-05-18 12:58:07: 0: STDOUT: mtoa (v2.1.0.1) 2021-05-18 12:58:07: 0: STDOUT: objExport (v6.5) 2021-05-18 12:58:07: 0: STDOUT: OneClick (v1.0 – 006) 2021-05-18 12:58:07: 0: STDOUT: OpenEXRLoader (v2012) 2021-05-18 12:58:07: 0: STDOUT: poseInterpolator (vdev) 2021-05-18 12:58:07: 0: STDOUT: quatNodes (v1.0) 2021-05-18 12:58:07: 0: STDOUT: renderSetup (v1.0) 2021-05-18 12:58:07: 0: STDOUT: retargeterNodes (v1.0) 2021-05-18 12:58:07: 0: STDOUT: rotateHelper (v1.0) 2021-05-18 12:58:07: 0: STDOUT: sceneAssembly (v1.0) 2021-05-18 12:58:07: 0: STDOUT: shaderFXPlugin (v1.0) 2021-05-18 12:58:07: 0: STDOUT: Substance (v1.2.2.0) 2021-05-18 12:58:07: 0: STDOUT: svgFileTranslator (vUnknown) 2021-05-18 12:58:07: 0: STDOUT: tiffFloatReader (v8.0) 2021-05-18 12:58:07: 0: STDOUT: Type (v2.0a) 2021-05-18 12:58:07: 0: STDOUT: Unfold3D (v1.0) 2021-05-18 12:58:07: 0: STDOUT: VectorRender (v7.0 – 3.209 – cut 201706261753) 2021-05-18 12:58:07: 0: STDOUT: xgenToolkit (v1.0) 2021-05-18 12:58:07: 0: STDOUT: ============================================== 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | log started Tue May 18 12:58:07 2021 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | Arnold 5.0.2.1 [0c7988c0] windows icc-17.0.2 oiio-1.7.17 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2017/11/17 14:49:26 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | host application: MtoA 2.1.0.1 f2a53534 (master) Maya 2018 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | running on TY-PC-009, pid=5680 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | 1 x AMD Ryzen 5 3600X 6-Core Processor (6 cores, 12 logical) with 32717MB 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | Windows 8 (version 6.2, build 9200) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | soft limit for open files raised from 2048 to 2048 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugins from C:/solidangle/mtoadeploy/2018/shaders … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatMask uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatMath uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorComposite uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorCondition uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorConstant uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorLogic uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorMask uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorMath uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkChannels uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkPremultiply uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaClamp uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGammaCorrect uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCondition uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaReverse uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBlendColors uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapColor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFile uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRamp uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaProjection uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaChecker uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBulge uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloth uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGrid uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFractal uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaNoise uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRgbToHsv uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaHsvToRgb uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLuminance uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloud uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloudAlpha uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSnow uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaContrast uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLayeredTexture uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLayeredShader uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSolidFractal uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaVolumeNoise uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBrownian uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaStucco uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapHsv uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSetRange uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaImagePlane uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSurfaceShader uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaColorToFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaPointToFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaWriteColor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaWriteFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaEnvSphere uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimFloat uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimPoint uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimVector uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimColor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataVector uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataColor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaShadingEngine uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataBool uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaHair uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBump2D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluid uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMarble uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMountain uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaWater uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCrater uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLeather uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGranite uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRock uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluidData uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFlatClosure uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/shaders\mtoa_shaders.mtd 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRelIntOverride uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgenSpline_shaders.dll: XGenHairMapping uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugins from C:/solidangle/mtoadeploy/2018/procedurals … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleInstancer_proc.dll: particleInstancer uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleVolume_proc.dll: volume_particle uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleVolume_proc.dll: implicit_particle uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgenSpline_procedural.dll: xgenProcedural uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgen_procedural.dll: xgen_procedural uses Arnold 5.0.2.1 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loaded 123 plugins from 10 lib(s) in 0:00.00 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugin: C:/Program Files/Autodesk/bifrost/1.5.0/Arnold-5.0.0.0/bin/bifrost_procedural_0_1.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_polymesh uses Arnold 5.0.0.3 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_points uses Arnold 5.0.0.3 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_volume uses Arnold 5.0.0.3 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_implicit uses Arnold 5.0.0.3 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_blocks uses Arnold 5.0.0.3 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loaded 5 plugins from 1 lib(s) in 0:00.01 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/plug-ins/mtoa.mtd 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 668MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya” 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 669MB WARNING | node entry “standard” is deprecated, and may be removed in the future 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 669MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya” 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya” 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | authorizing … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB WARNING | rendering with watermarks because of failed authorization: 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] error initializing license system: 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] * Can’t read license data (-102) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] license server was not set (51) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | environment variables: 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] solidangle_LICENSE = (not set) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] RLM_LICENSE = (not set) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] ADSKFLEX_LICENSE_FILE = (not set) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] LM_LICENSE_FILE = (not set) 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB ERROR | aborting render because the abort_on_license_fail option was enabled 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | releasing resources 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | unloading 11 plugins 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing hairPhysicalShader_shaders.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing lookdevkit_shaders.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_shaders.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing renderSetup_shaders.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing synColor_shaders.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgenSpline_shaders.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_ParticleInstancer_proc.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_ParticleVolume_proc.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgenSpline_procedural.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgen_procedural.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | closing bifrost_procedural_0_1.dll … 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | unloading plugins done 2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | Arnold shutdown 2021-05-18 12:58:08: 0: WARNING: Strict error checking off, ignoring the following error or warning. 2021-05-18 12:58:08: 0: STDOUT: WindowsError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\os.py line 157: 3 2021-05-18 12:58:08: 0: WARNING: [mtoa] Failed batch render 2021-05-18 12:58:08: 0: WARNING: Encountered an error, logging render script contents for debugging: 2021-05-18 12:58:08: 0: WARNING: ################################ SCRIPT LOG START ################################ 2021-05-18 12:58:08: 0: WARNING: // Starting Mel program 2021-05-18 12:58:08: 0: proc renderIt(string $name) { 2021-05-18 12:58:08: 0: string $opt=””; string $rl=””; string $rp=””; float $resize=-1.; loadPlugin -quiet mtoa;; 2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 2; 2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 2; 2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.byFrameStep; catch(setAttr defaultRenderGlobals.byFrameStep 1); 2021-05-18 12:58:08: 0: workspace -fr “images” “R:/A”;workspace -fr “depth” “R:/A”;workspace -fileRule “images” “R:/A”; 2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.threads_autodetect; catch(setAttr defaultArnoldRenderOptions.threads_autodetect 1); 2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.log_verbosity; catch(setAttr defaultArnoldRenderOptions.log_verbosity 2); 2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.abortOnLicenseFail; setAttr “defaultArnoldRenderOptions.abortOnLicenseFail” 1;removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.renderType; catch(setAttr defaultArnoldRenderOptions.renderType 0); 2021-05-18 12:58:08: 0: setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize);mayaBatchRenderProcedure(0, “”, “”, “arnold”, $opt); 2021-05-18 12:58:08: 0: } 2021-05-18 12:58:08: 0: // 2021-05-18 12:58:08: 0: // Main part 2021-05-18 12:58:08: 0: // 2021-05-18 12:58:08: 0: proc mainDeadlineRender() { 2021-05-18 12:58:08: 0: string $sceneName = “C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/test-render.ma”; 2021-05-18 12:58:08: 0: print (“Loading scene: ” + $sceneName + “\n”); 2021-05-18 12:58:08: 0: catch( python( “DeadlineMayaBatchFunctions.ForceLoadPlugins()” ) ); 2021-05-18 12:58:08: 0: int $loadFailed = catch( file -o $sceneName ); 2021-05-18 12:58:08: 0: if (!$loadFailed) { 2021-05-18 12:58:08: 0: catch( python( “DeadlineMayaBatchFunctions.OutputPluginVersions()” ) ); 2021-05-18 12:58:08: 0: } 2021-05-18 12:58:08: 0: catch( remapNodeFilePathsWithTokens( “file”, “fileTextureName”, true ) ); 2021-05-18 12:58:08: 0: catch( remapNodeFilePathsWithTokens( “aiStandIn”, “dso”, false ) ); 2021-05-18 12:58:08: 0: catch( mapOpenColorIOFile( 0 ) ); 2021-05-18 12:58:08: 0: catch(python( “DeadlineMayaBatchFunctions.performArnoldPathmapping( 2, 2, ‘C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/thread0_tempmWKxC0’)” ) ); 2021-05-18 12:58:08: 0: string $checkScene = file -q -sn; 2021-05-18 12:58:08: 0: if ($checkScene==””) { 2021-05-18 12:58:08: 0: error (“Cannot load scene \”” + $sceneName + “\”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”); 2021-05-18 12:58:08: 0: } else if (catch(renderIt($sceneName))) { 2021-05-18 12:58:08: 0: error (“Render failed.\n”); 2021-05-18 12:58:08: 0: } else { 2021-05-18 12:58:08: 0: print (“Render completed.\n”); 2021-05-18 12:58:08: 0: } 2021-05-18 12:58:08: 0: } 2021-05-18 12:58:08: 0: mainDeadlineRender(); 2021-05-18 12:58:08: 0: // Ending Mel program 2021-05-18 12:58:08: 0: WARNING: ################################# SCRIPT LOG END ################################# 2021-05-18 12:58:08: 0: Done executing plugin command of type ‘Render Task’ ======================================================= Details ======================================================= Date: 05/18/2021 12:58:07 Frames: 2 Elapsed Time: 00:00:00:23 Job Submit Date: 05/18/2021 12:57:38 Job User: administrator Average RAM Usage: 2617512704 (8%) Peak RAM Usage: 3387166720 (10%) Average CPU Usage: 15% Peak CPU Usage: 17% Used CPU Clocks (x10^6 cycles): 133748 Total CPU Clocks (x10^6 cycles): 891647 ======================================================= Slave Information ======================================================= Slave Name: TY-PC-009 Version: v10.0.27.2 Release (37e76e772) Operating System: Windows 10 Running As Service: No Machine User: TYUser IP Address: 192.168.0.109 MAC Address: 2C:F0:5D:7C:44:4E CPU Architecture: x64 CPUs: 12 CPU Usage: 11% Memory Usage: 3.2 GB / 32.0 GB (9%) Free Disk Space: 1.728 TB (213.849 GB on C:\, 774.463 GB on E:\, 780.889 GB on F:\) Video Card: NVIDIA GeForce RTX 2060 SUPER |
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