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Workspaces#
Workspaces are essentially predefined window layouts. Each Workspace consists of a set of Areas containing Editors, and is geared towards a specific task such as modeling, animating, or scripting. You’ll typically switch between multiple Workspaces while working on a project. Workspaces are located at the Topbar.# Controls# TabsClick on the tabs to switch between the workspaces. You can also use the keyboard shortcuts Ctrl-PageUp and Ctrl-PageDown. Double-click a tab to rename the workspace. Add +Click on the Add button to add a new workspace. Context menu RMBThe context menu contains options to duplicate, delete and reorder workspaces. Default Workspaces#Blender’s default startup shows the “Layout” workspace in the main area. This workspace is a general workspace to preview your scene and contains the following Editors: 3D Viewport on top left. Outliner on top right. Properties on bottom right. Timeline on bottom left. Blender’s ‘Layout’ Workspace with four editors.# 3D Viewport (yellow), Outliner (green), Properties (blue) and Timeline (red). Blender also has several other workspaces added by default: Modeling:For modification of geometry by modeling tools. Sculpting:For modification of meshes by sculpting tools. UV Editing:For mapping of image texture coordinates to 3D surfaces. Texture Paint:For coloring image textures in the 3D Viewport. Shading:For specifying material properties for rendering. Animation:For making properties of objects dependent on time. Rendering:For viewing and analyzing rendering results. Compositing:For combining and post-processing of images and rendering information. Geometry Nodes:For procedural modeling using Geometry Nodes. Scripting:For interacting with Blender’s Python API and writing scripts. Additional Workspaces#Blender has a couple additional Workspaces to choose from when adding a new Workspace: 2D Animation 2D Animation:General workspace to work with Grease Pencil. 2D Full Canvas:Similar to “2D Animation” but contains a larger canvas. VFX Masking:For creating 2D masks for compositing or video editing. Motion Tracking:For calculating camera motion and stabilizing video footage. Video Editing Video Editing:For sequencing together media into one video. Save and Override#The workspaces are saved in the blend-file. When you open a file, enabling Load UI in the File Browser indicates that Blender should use the file’s screen layout rather than the current one. A custom set of workspaces can be saved as a part of the Defaults. Workspace Settings#Reference Editor:Properties Menu:Active Tool and Workspace Settings ‣ Workspace ModeSwitch to this Mode when activating the workspace. Filter Add-ons#Determines which Add-ons are enabled in the active workspace. When unchecked, the global add-ons will be used. When checked, you can enable individual add-ons in the list below. |
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