骑马与砍杀战团及各种mod的士气,人物属性,统御声望加部队人数上限,加俘虏上限修改 |
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1.修改统御加士气: 修改统御加士气:是把在Mount&Blade Warban/ Modules/ Native/ scripts.txt 文件Ctrl+F 查找 get_player_party_morale_values -1 代码查找到 144115188075856825 1224979098644774917 X 修改成自己需要的X吧 如改成 144115188075856825 1224979098644774917 9999 你游戏里的统御加士气就会变为加9990的士气修改之后骑友就不会担心士兵会逃跑的事了 2.人物属性修改: 打开骑砍,进入“角色”界面之后,点左下角统计,找出“导出玩家角色”点击后弹出“已导出玩家角色”(这里先把角色名字改成英文的,不然导不确切,等改过后属性进人游戏在改回来)然后退出游戏在C盘里(注意是C盘)找Mount&Blade Warband\Characters打开修改 文件中每个字符所代表的含义: charfile_version = 1→→→→→→→好像是指它可以应用的剧本。不重要,略过。 name = jygliujx →→→→→→→→→你的姓名 xp = 120000 →→→→→→→→→→→你的经验 money = 300000→→→→→→→→→→你的钱 #可分配点数 attribute_points = 128→→→→→→可分配属性点 skill_points = 256→→→→→→→→可分配技能点 weapon_points = 1000→→→→→→→可分配武器点(你们无视这3个数字吧) #四项基本点 strength = 10 →→→→→→→→→→力量 agility = 8 →→→→→→→→→→→敏捷 intelligence = 4→→→→→→→→→智力 charisma = 7→→→→→→→→→→→魅力 #技能 trade = 0 →→→→→→→→→→→→交 易 leadership = 1→→→→→→→→→→统御 prisoner_management = 0 →→→→→俘虏管理 reserved_skill_1 = 0 reserved_skill_2 = 0 reserved_skill_3 = 0 reserved_skill_4 = 0 persuasion = 0→→→→→→→→→→说服力 engineer = 0→→→→→→→→→→→工程学 first_aid = 0 →→→→→→→→→→急救 surgery = 0 →→→→→→→→→→→手术 wound_treatment = 0 →→→→→→→疗伤 inventory_management = 0→→→→→物品管理 spotting = 1→→→→→→→→→→→侦查 path-finding = 2→→→→→→→→→向导 tactics = 0 →→→→→→→→→→→战术 tracking = 0→→→→→→→→→→→跟踪 trainer = 0 →→→→→→→→→→→教练 reserved_skill_5 = 0 reserved_skill_6 = 0 reserved_skill_7 = 0 reserved_skill_8 = 0 looting = 0 →→→→→→→→→→→掠夺 horse_archery = 1 →→→→→→→→骑射 riding = 2→→→→→→→→→→→→骑术 athletics = 0 →→→→→→→→→→跑动 shield = 0→→→→→→→→→→→→盾防 weapon_master = 1 →→→→→→→→武器掌握 reserved_skill_9 = 0 reserved_skill_10 = 0 reserved_skill_11 = 0 reserved_skill_12 = 0 reserved_skill_13 = 0 power_draw = 0→→→→→→→→→→强弓 power_throw = 0 →→→→→→→→→强掷 power_strike = 0→→→→→→→→→强击 ironflesh = 5 →→→→→→→→→→铁骨 reserved_skill_14 = 0 reserved_skill_15 = 0 reserved_skill_16 = 0 reserved_skill_17 = 0 reserved_skill_18 = 0 #武器熟练度 one_handed_weapons = 50 →→→→→单手武器熟练度 two_handed_weapons = 51 →→→→→双手武器熟练度 polearms = 74 →→→→→→→→→→长杆武器熟练度 archery = 72→→→→→→→→→→→弓箭熟练度 crossbows = 51→→→→→→→→→→弩熟练度 throwing = 71 →→→→→→→→→→投掷熟练度 firearms = 0 →→→→→→→→→→火器熟练度(游戏未显示) #面部特征 face_key_1 = 180000001→→→→→→面部特征(DNA) face_key_2 = 36db6db6db6db6db →→面部特征(DNA) 更改到你想要的状态后,进入游戏点 角色,统计,选择“导入玩家角色”后点击“完成”就可以了。 3.统御声望加部队上限修改: scripts.txt下的这段改统御的 game_get_party_companion_limit -1 12 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 10 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 【5】 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 520 3 1224979098644774916 1224979098644774912 7 2123 3 1224979098644774917 1224979098644774916 【25】 2105 2 1224979098644774913 1224979098644774917 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936 (注:【5】是一点统加几人,【25】是多少点声望加一人) 4.每点俘虏加几个俘虏上限修改: 找game_get_party_prisoner_limit -1 6 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 【5】 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936 注:(【5】一点俘虏上限加几人) |
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