【HTML超浪漫的表白网页代码】不会编程也能制作送给女朋友的表白网站

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【HTML超浪漫的表白网页代码】不会编程也能制作送给女朋友的表白网站

2024-07-15 07:36:51| 来源: 网络整理| 查看: 265

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📂文章目录 二、📚网站介绍三、🔗网站效果▶️1.视频演示🧩 2.图片演示 四、💒 网站代码🧱HTML结构代码 五、🎁更多源码

二、📚网站介绍

📒网站文件方面:html网页结构文件、css网页样式文件、js网页特效文件、images网页图片文件;

📙网页编辑方面:可使用任意HTML编辑软件(如:Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++ 等任意html编辑软件进行运行及修改编辑等操作)。 其中: (1)📜html文件包含:其中index.html是首页、其他html为二级页面; (2)📑 css文件包含:css全部页面样式,3D动态效果,雪花飘落等等 (3)📄 js文件包含:页面炫酷效果实现

三、🔗网站效果 ▶️1.视频演示

54-樱花雨+爱心3D相册

🧩 2.图片演示

在这里插入图片描述

四、💒 网站代码 🧱HTML结构代码 DOCTYPE html> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } .img { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); width: 440px; height: 430px; } .container { width: 100%; height: 100%; } canvas { z-index: 99; position: absolute; width: 100%; height: 100%; } /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i var i; // update active particles if (firstActive for (i = firstActive; i // draw active particles if (firstActive for (i = firstActive; i return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); var RENDERER = { INIT_CHERRY_BLOSSOM_COUNT: 30, MAX_ADDING_INTERVAL: 10, init: function () { this.setParameters(); this.reconstructMethods(); this.createCherries(); this.render(); if ( navigator.userAgent.match( /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i ) ) { // var box = document.querySelectorAll(".box")[0]; // console.log(box, "移动端"); // box.style.marginTop = "65%"; } }, setParameters: function () { this.$container = $("#jsi-cherry-container"); this.width = this.$container.width(); this.height = this.$container.height(); this.context = $("") .attr({ width: this.width, height: this.height }) .appendTo(this.$container) .get(0) .getContext("2d"); this.cherries = []; this.maxAddingInterval = Math.round( (this.MAX_ADDING_INTERVAL * 1000) / this.width ); this.addingInterval = this.maxAddingInterval; }, reconstructMethods: function () { this.render = this.render.bind(this); }, createCherries: function () { for ( var i = 0, length = Math.round( (this.INIT_CHERRY_BLOSSOM_COUNT * this.width) / 1000 ); i requestAnimationFrame(this.render); this.context.clearRect(0, 0, this.width, this.height); this.cherries.sort(function (cherry1, cherry2) { return cherry1.z - cherry2.z; }); for (var i = this.cherries.length - 1; i >= 0; i--) { if (!this.cherries[i].render(this.context)) { this.cherries.splice(i, 1); } } if (--this.addingInterval == 0) { this.addingInterval = this.maxAddingInterval; this.cherries.push(new CHERRY_BLOSSOM(this, false)); } }, }; var CHERRY_BLOSSOM = function (renderer, isRandom) { this.renderer = renderer; this.init(isRandom); }; CHERRY_BLOSSOM.prototype = { FOCUS_POSITION: 300, FAR_LIMIT: 600, MAX_RIPPLE_COUNT: 100, RIPPLE_RADIUS: 100, SURFACE_RATE: 0.5, SINK_OFFSET: 20, init: function (isRandom) { this.x = this.getRandomValue( -this.renderer.width, this.renderer.width ); this.y = isRandom ? this.getRandomValue(0, this.renderer.height) : this.renderer.height * 1.5; this.z = this.getRandomValue(0, this.FAR_LIMIT); this.vx = this.getRandomValue(-2, 2); this.vy = -2; this.theta = this.getRandomValue(0, Math.PI * 2); this.phi = this.getRandomValue(0, Math.PI * 2); this.psi = 0; this.dpsi = this.getRandomValue(Math.PI / 600, Math.PI / 300); this.opacity = 0; this.endTheta = false; this.endPhi = false; this.rippleCount = 0; var axis = this.getAxis(), theta = this.theta + (Math.ceil( -(this.y + this.renderer.height * this.SURFACE_RATE) / this.vy ) * Math.PI) / 500; theta %= Math.PI * 2; this.offsetY = 40 * (theta = (Math.PI * 3) / 2 ? -1 : 1); this.thresholdY = this.renderer.height / 2 + this.rend ); }, getRandomValue: function (min, max) { return min + (max - min) * Math.random(); }, getAxis: function () { var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION), x = this.renderer.width / 2 + this.x * rate, y = this.renderer.height / 2 - this.y * rate; return { rate: rate, x: x, y: y }; }, renderCherry: function (context, axis) { context.beginPath(); context.moveTo(0, 40); context.bezierCurveTo(-60, 20, -10, -60, 0, -20); context.bezierCurveTo(10, -60, 60, 20, 0, 40); context.fill(); for (var i = -4; i var axis = this.getAxis(); if ( axis.y == this.thresholdY && this.rippleCount RENDERER.init(); }); 五、🎁更多源码

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