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自变量

2024-07-16 08:23| 来源: 网络整理| 查看: 265

一、钢铁雄心4游戏结束时间修改1、用notepad++软件打开游戏目录 \common\defines\00_defines.lua 文件2、将 END_DATE = "1949.1.1.1" ,改为为 END_DATE = "9999.1.1.1"二、钢铁雄心4开局变量设定打开Hearts of Iron IV by xatab\Hearts of Iron IV La Resistance\common\modifiers文件夹内的00_static_modifiers.txt找到diff_very_easy_player参照这个格式去修改大括号内的内容:diff_very_easy_player = {    production_factory_max_efficiency_factor = 0.3    research_speed_factor = 0.15    political_power_factor = 0.5    production_lack_of_resource_penalty_factor = -0.8    army_fuel_consumption_factor = -0.5    air_fuel_consumption_factor = -0.5     navy_fuel_consumption_factor = -0.5     political_power_gain = 1                              #每日获得的政治点数     political_power_cost = 1                              #每日消耗的政治点数     political_power_factor = 1                              #政治点数     stability_factor = 1                              #稳定度     stability_weekly = 1                              #每周稳定度     stability_weekly_factor = 1                              #每周稳定度增长     war_support_factor = 1                              #战争支持度     war_support_weekly = 1                              #每周战争支持度     war_support_weekly_factor = 1                              #每周战争支持度增长     command_power_gain = 1                              #每日指挥点数增长     max_command_power = 1                              #最大指挥点数提高}

首先感谢汉化组的劳动与付出。具体数值请自己参考游戏内的增减buff来修改

##############################################################################常用指令

political_power_gain = 1                              #每日获得的政治点数political_power_cost = 1                              #每日消耗的政治点数political_power_factor = 1                              #政治点数stability_factor = 1                              #稳定度stability_weekly = 1                              #每周稳定度stability_weekly_factor = 1                              #每周稳定度增长war_support_factor = 1                              #战争支持度war_support_weekly = 1                              #每周战争支持度war_support_weekly_factor = 1                              #每周战争支持度增长command_power_gain = 1                              #每日指挥点数增长max_command_power = 1                              #最大指挥点数提高command_power_gain_mult = 1                              #每日指挥点数增长乘数max_command_power_mult = 1                              #最大指挥点数提高乘数research_time_factor = 1                              #研究时间

###################################################################################工厂

consumer_goods_factor = 1                              #生活消费品local_manpower = 1                              #当地人力conscription = 1                              #可征召人口conscription_total_factor = 1                              #适役人口修正local_non_core_manpower = 1                              #本地非核心人力civilian_factory_use = 1                              #民用工厂运作local_supplies = 1                              #当地补给能力local_factories = 1                              #当地工业值global_building_slots_factor = 1                              #地区最大工业值global_building_slots = 1                              #地区最大工业值local_building_slots_factor = 1                              #地区最大工业值local_building_slots = 1                              #地区最大工业值production_speed_buildings_factor = 1                              #建造速度production_factory_start_efficiency_factor = 1                              #基础生产效率production_factory_max_efficiency_factor = 1                              #生产效率上限line_change_production_efficiency_factor = 1                              #生产效率保持production_factory_efficiency_gain_factor = 1                              #生产效率增长industrial_capacity_factory = 1                              #工厂产出industrial_capacity_dockyard = 1                              #海军船坞产出license_production_speed = 1                              #许可装备生产速度equipment_conversion_speed = 1                              #改装速度加成industry_air_damage_factor = 1                              #工厂受轰炸易损性industry_repair_factor = 1                              #工厂修复速度industry_free_repair_factor = 1                              #免费维修production_oil_factor = 1                              #合成油nuclear_production_factor = 1                              #核弹生产building_convertion_factor = 1                              #建筑转换修正building_convertion = 1                              #工厂转换conversion_cost_mil_to_civ_factor = 1                              #军转民消耗conversion_cost_civ_to_mil_factor = 1                              #民转军消耗local_resources = 1                              #当地资源local_resources_factor = 1                              #战略资源获取率production_lack_of_resource_penalty_factor = 1                              #缺乏战略资源惩罚equipment_capture_factor = 1                              #装备夺取比例增长

###################################################################################陆军

experience_gain_army_unit_factor = 1                              #陆军师经验增长experience_gain_army = 1                              #陆军经验每日获得org_loss_when_moving = 1                              #移动中组织度损失local_org_regain = 1                              #组织度恢复army_org_regain = 1                              #陆军组织度回复army_speed_factor = 1                              #陆军师速度army_armor_speed_factor = 1                              #装甲速度army_org = 1                              #陆军组织度=数值army_org_factor = 1                              #陆军组织度=百分比planning_speed = 1                              #计划速度max_planning = 1                              #计划加成上限dig_in_speed = 1                              #堑壕速度dig_in_speed_factor = 1                              #堑壕速度max_dig_in = 1                              #堑壕上限max_dig_in_factor = 1                              #堑壕上限army_morale = 1                              #陆军组织度恢复army_morale_factor = 1                              #陆军组织度恢复amphibious_invasion = 1                              #两栖登陆速度amphibious_invasion_defence = 1                              #两栖登陆防御defence = 1                              #防御offence = 1                              #进攻army_attack_factor = 1                              #单位攻击army_defence_factor = 1                              #单位防御army_core_attack_factor = 1                              #核心领土单位攻击army_core_defence_factor = 1                              #核心领土单位防御army_infantry_attack_factor = 1                              #步兵单位攻击army_infantry_defence_factor = 1                              #步兵单位防御army_armor_attack_factor = 1                              #装甲单位攻击army_armor_defence_factor = 1                              #装甲单位防御army_artillery_attack_factor = 1                              #炮兵攻击army_artillery_defence_factor = 1                              #炮兵防御army_infantry_attack_factor = 1                              #步兵攻击army_infantry_defence_factor = 1                              #步兵防御army_armor_attack_factor = 1                              #装甲攻击army_armor_defence_factor = 1                              #装甲防御army_artillery_attack_factor = 1                              #炮兵攻击army_artillery_defence_factor = 1                              #炮兵防御special_forces_attack_factor = 1                              #特种攻击special_forces_defence_factor = 1                              #特种防御motorized_attack_factor = 1                              #摩托化步兵攻击motorized_defence_factor = 1                              #摩托化步兵防御mechanized_attack_factor = 1                              #机械化进攻mechanized_defence_factor = 1                              #机械化防御cavalry_attack_factor = 1                              #骑兵攻击cavalry_defence_factor = 1                              #骑兵防御terrain_penalty_reduction = 1                              #地形惩罚降低cas_damage_reduction = 1                              #近空支援造成伤害降低recon_factor_while_entrenched = 1                              #堑壕中侦查加成cannot_use_abilities = 1                              #无法使用作战能力sickness_chance = 1                              #伤病几率special_forces_cap = 1                              #特种部队容量上限乘数special_forces_min = 1                              #特种部队最低容量special_forces_no_supply_grace = 1                              #特种部队所得补给special_forces_out_of_supply_factor = 1                              #特种部队缺乏补给paradrop_organization_factor = 1                              #伞兵组织度因素training_time_factor = 1                              #训练时间training_time_army_factor = 1                              #陆军师训练时间special_forces_training_time_factor = 1                              #特种部队训练时间minimum_training_level = 1                              #最小训练程度land_reinforce_rate = 1                              #增援率land_night_attack = 1                              #陆战夜战攻击pocket_penalty = 1                              #包围惩罚recon_factor = 1                              #侦查spotting_chance_factor = 1                              #发现概率combat_width_factor = 1                              #己方战场宽度transport_capacity = 1                              #部队运输船需求attrition = 1                              #陆军损耗winter_attrition_factor = 1                              #冬季损耗winter_attrition = 1                              #冬季损耗heat_attrition_factor = 1                              #炎热损耗heat_attrition = 1                              #炎热损耗acclimatization_cold_climate_gain_factor = 1                              #寒冷适应度增长速度acclimatization_hot_climate_gain_factor = 1                              #酷热适应度增长速度no_supply_grace = 1                              #携行补给out_of_supply_factor = 1                              #补给耗尽supply_consumption_factor = 1                              #补给使用reassignment_duration_factor = 1                              #军队重新分配持续时间experience_loss_factor = 1                              #有经验的士兵的损失encryption = 1                              #加密encryption_factor = 1                              #加密decryption = 1                              #解密decryption_factor = 1                              #解密学

###################################################################################海军

experience_gain_navy_unit_factor = 1                              #舰船经验增长experience_gain_naval = 1                              #海军经验每日获得naval_strike = 1                              #对海攻击naval_strike_attack_factor = 1                              #对海攻击naval_strike_targetting_factor = 1                              #对海攻击瞄准naval_detection = 1                              #对海探测navy_submarine_detection_factor = 1                              #对潜探测naval_hit_chance = 1                              #海军命中率naval_speed_factor = 1                              #海军速度naval_strike_agility_factor = 1                              #海军机动navy_org = 1                              #海军组织度navy_org_factor = 1                              #海军组织度naval_morale = 1                              #海军士气naval_morale_factor = 1                              #海军士气navy_max_range = 1                              #海军最大航程navy_max_range_factor = 1                              #海军最大航程参数navy_anti_air_attack = 1                              #海军对空攻击navy_anti_air_attack_factor = 1                              #海军对空攻击navy_submarine_attack_factor = 1                              #潜艇攻击navy_submarine_defence_factor = 1                              #潜艇防御navy_capital_ship_attack_factor = 1                              #主力舰攻击navy_capital_ship_defence_factor = 1                              #主力舰装甲navy_screen_attack_factor = 1                              #屏卫舰攻击navy_screen_defence_factor = 1                              #屏卫舰防御convoy_escort_efficiency = 1                              #护航效率        convoy_raiding_efficiency_factor = 1                              #袭击运输船任务效率naval_torpedo_range_factor = 1                              #鱼雷射程naval_retreat_chance = 1                              #撤退命令几率naval_retreat_speed = 1                              #撤退时的舰队速度naval_coordination = 1                              #舰队协同性carrier_capacity_penalty_reduction = 1                              #航母超载carrier_traffic = 1                              #舰载机起降能力navy_carrier_air_attack_factor = 1                              #航母舰载机空中攻击navy_carrier_air_targetting_factor = 1                              #航母舰载机空中瞄准navy_carrier_air_agility_factor = 1                              #航母舰载机机动naval_invasion_capacity = 1                              #登陆作战上限port_strike = 1                              #攻击港口

###################################################################################空军

experience_gain_air = 1                              #空军经验每日获得air_ace_generation_chance_factor = 1                              #王牌机师产生的概率air_accidents = 1                              #空军事故概率air_accidents_factor = 1                              #空军事故概率air_detection = 1                              #对空探测air_attack_factor = 1                              #对空攻击air_defence_factor = 1                              #空中防御air_agility_factor = 1                              #机动air_bombing_targetting = 1                              #对地攻击瞄准air_range_factor = 1                              #空军航程        air_maximum_speed_factor = 1                              #空军最大速度army_bonus_air_superiority_factor = 1                              #空优enemy_army_bonus_air_superiority_factor = 1                              #敌方空中支援air_superiority_detect_factor = 1                              #战机侦测能力air_interception_detect_factor = 1                              #截击侦测能力ground_attack = 1                              #对地攻击ground_attack_factor = 1                              #对地攻击修正air_cas_present_factor = 1                              #地面支援air_night_penalty = 1                              #夜间行动惩罚air_weather_penalty = 1                              #不良天气惩罚air_superiority_bonus_in_combat = 1                              #战斗中空优加成air_superiority_efficiency = 1                              #夺取制空权任务效率air_escort_efficiency = 1                              #护航效率air_intercept_efficiency = 1                              #截击任务效率air_cas_efficiency = 1                              #空中支援任务效率air_nav_efficiency = 1                              #对海任务效率air_mission_efficiency = 1                              #空军任务效率training_time_air = 1                              #空军训练时间training_time_air_factor = 1                              #空军训练时间rocket_attack_factor = 1                              #火箭伤害air_interception_attack_factor = 1                              #空中拦截任务攻击                                air_interception_defence_factor = 1                              #空中拦截任务防御air_interception_agility_factor = 1                              #空中拦截任务机动air_air_superiority_attack_factor = 1                              #夺取制空权任务攻击air_air_superiority_defence_factor = 1                              #夺取制空权任务防御air_air_superiority_agility_factor = 1                              #夺取制空权任务机动air_close_air_support_attack_factor = 1                              #密接支援任务攻击air_close_air_support_defence_factor = 1                              #密接支援任务防御air_close_air_support_agility_factor = 1                              #密接支援任务机动air_strategic_bomber_attack_factor = 1                              #轰炸任务攻击air_strategic_bomber_defence_factor = 1                              #轰炸任务防御air_strategic_bomber_agility_factor = 1                              #轰炸任务机动air_strategic_bomber_bombing_factor = 1                              #战略轰炸air_strategic_bomber_night_penalty = 1                              #夜间战略轰炸惩罚strategic_bomb_visibility = 1                              #战略轰炸可见度air_paradrop_attack_factor = 1                              #空投任务攻击air_paradrop_defence_factor = 1                              #空投任务防御air_paradrop_agility_factor = 1                              #空投任务机动

###################################################################################将领

experience_gain_factor = 1                              #将领经验增长army_leader_cost_factor = 1                              #陆军指挥官花费navy_leader_cost_factor = 1                              #海军指挥官花费military_leader_cost_factor = 1                              #指挥官花费army_leader_start_attack_level = 1                              #新将领初始进攻能力army_leader_start_defense_level = 1                              #新将领初始防御能力army_leader_start_logistics_level = 1                              #新将领初始后勤能力army_leader_start_planning_level = 1                              #新将领初始规划能力

#################################################################################政党外交

communism_drift = 1                              #共产主义理念每日新增支持率democratic_drift = 1                              #民主理念每日新增支持率fascism_drift = 1                              #法西斯主义理念每日新增支持率neutrality_drift = 1                              #中立派每日新增支持率communism_acceptance = 1                              #共产主义外交的接纳度democratic_acceptance = 1                              #民主外交的接纳度fascism_acceptance = 1                              #法西斯主义外交的接纳度neutrality_acceptance = 1                              #接受中立外交surrender_limit = 1                              #投降限制send_volunteer_size = 1                              #志愿军的师数上限send_volunteer_factor = 1                              #志愿军上限send_volunteer_divisions_required = 1                              #可以派遣志愿军的师数下限air_volunteer_cap = 1                              #志愿空军上限enemy_declare_war_tension = 1                              #敌国对我国宣战产生的全球紧张度enemy_justify_war_goal_time = 1                              #敌国对我国正当化战争目标所需时间justify_war_goal_time = 1                              #正当化战争目标所需时间generate_wargoal_tension = 1                              #产生战争目标紧张度极限justify_war_goal_when_in_major_war_time = 1                              #与主要国家开战时正当化战争目标所需时间civil_war_involvement_tension = 1                              #参加内战紧张度autonomy_gain_global_factor = 1                              #全局自治度增加opinion_gain_monthly = 1                              #改善关系opinion_gain_monthly_factor = 1                              #改善关系improve_relations_maintain_cost_factor = 1                              #改善关系持续花费opinion_gain_monthly_same_ideology = 1                              #相同意识形态每月关系变化opinion_gain_monthly_same_ideology_factor = 1                              #相同意识形态每月关系变化trade_opinion_factor = 1                              #贸易协定关系修正faction_trade_opinion_factor = 1                              #贸易阵营关系修正guarantee_cost = 1                              #保障独立花费occupation_cost = 1                              #占领花费puppet_cost_factor = 1                              #傀儡花费annex_cost_factor = 1                              #吞并代价take_states_cost_factor = 1                              #割地代价autonomy_manpower_share = 1                              #附庸人力要求license_subject_master_purchase_cost = 1                              #宗主国和附庸间生产许可花费master_build_autonomy_factor = 1                              #建设自治度autonomy_gain = 1                              #每日自治度进程增长drift_defence_factor = 1                              #意识形态变化抵制力度partisan_effect = 1                              #游击队效果        enemy_partisan_effect = 1                              #游击队的影响foreign_subversive_activites = 1                              #境外颠覆活动效率resistance_tick = 1                              #叛乱度增速subversive_activites_upkeep = 1                              #颠覆活动代价can_master_build_for_us = 1                              #宗主国可以在附庸领土内进行建设cic_to_overlord_factor = 1                              #宗主国可用民用工厂mic_to_overlord_factor = 1                              #宗主国可用军用工厂autonomy_gain_trade = 1                              #贸易自治度增长autonomy_gain_trade_factor = 1                              #贸易自治度增长autonomy_gain_ll_to_overlord = 1                              #向宗主国租借自治度增长autonomy_gain_ll_to_subject = 1                              #从宗主国租借自治度增长autonomy_gain_warscore = 1                              #战争贡献度自治度增长autonomy_gain_warscore_factor = 1                              #战争贡献度自治度增长research_sharing_per_country_bonus = 1                              #科技共享加成research_sharing_per_country_bonus_factor = 1                              #科技共享加成license_purchase_cost = 1                              #生产许可购买花费license_air_purchase_cost = 1                              #空军装备生产许可购买花费license_infantry_purchase_cost = 1                              #步兵装备生产许可购买花费license_armor_purchase_cost = 1                              #装甲车辆生产许可购买花费license_naval_purchase_cost = 1                              #海军装备生产许可购买花费

#################################################################################AI修正ai_call_ally_desire_factor = 1                              #ai修正:请求盟友加入战争的意愿ai_join_ally_desire_factor = 1                              #ai修正:参战意愿ai_get_ally_desire_factor = 1                              #ai修正:加入或扩大一个阵营的意愿ai_focus_defense_factor = 1                              #ai修正:专注防御ai_focus_aggressive_factor = 1                              #ai修正:专注进攻ai_focus_war_production_factor = 1                              #ai修正:专注战时生产ai_focus_military_advancements_factor = 1                              #ai修正:专注先进军事科技研究ai_focus_military_equipment_factor = 1                              #ai修正:专注军备ai_desired_divisions_factor = 1                              #这个国家计划建造的陆军师数量。ai_focus_peaceful_factor = 1                              #ai修正:专注和平ai_focus_naval_factor = 1                              #ai修正:专注海军ai_focus_naval_air_factor = 1                              #ai修正:专注海航ai_focus_aviation_factor = 1                              #ai修正:专注空军ai_badass_factor = 1                              #ai修正:威胁度敏感度ai_license_acceptance = 1                              #允许购买生产许可倾向

###################################################################################其他

cic_to_target_factor = 1                              #该国所拥民用工厂mic_to_target_factor = 1                              #该国所拥军用工厂mobilization_speed = 1                              #动员速度resistance_tick = 1                              #叛乱度增速resistance_tick_auto = 1                              #抵抗力量增长local_intel_to_enemies = 1                              #对敌情报local_factory_sabotage = 1                              #破坏建设几率              

针对1.7增加的燃油,变量如下:max_fuel_factor = 10 #最大燃油容量 +1000% fuel_gain_factor = 10 #石油转换燃油效率 +1000%

怎么修改集团军属师上线和开局自定义变量修改在00_defines.lua里面,用记事本打开,用记事本自带的查找功能,搜索24,找到CORPS_COMMANDER_CAP,把24改成48,或其他的数字即可。

修改陆海空三军经验上限:00_defines.lua文件中的下列参数

MAX_ARMY_EXPERIENCE = 1000MAX_NAVY_EXPERIENCE = 1000MAX_AIR_EXPERIENCE = 1000



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