细说Android事件传递机制(dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent) 您所在的位置:网站首页 自定义view事件分发 细说Android事件传递机制(dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent)

细说Android事件传递机制(dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent)

2023-08-14 12:40| 来源: 网络整理| 查看: 265

本文背景:前些天用到了之前写的自定义图片文字复合控件,在给他设置监听时遇到了麻烦。虽然最后解决了问题,但发现在不重写LinearLayout的onInterceptTouchEvent时,子ImageView、子TextView、父Linearlayout三者不同的属性配置(android:clickable android:focuseable)会造成自定义控件onClick监听失败、或成功。复写了父Linearlayout 的onInterceptTouchEvent时,监听不受子图片、子文字的属性影响。为知其所以然,深入研究android的事件传递机制,记录于此。

一、View的dispatchTouchEvent和onTouchEvent 探讨Android事件传递机制前,明确android的两大基础控件类型:View和ViewGroup。View即普通的控件,没有子布局的,如Button、TextView. ViewGroup继承自View,表示可以有子控件,如Linearlayout、Listview这些。而事件即MotionEvent,最重要的有3个: (1)MotionEvent.ACTION_DOWN  按下View,是所有事件的开始 (2)MotionEvent.ACTION_MOVE   滑动事件 (3)MotionEvent.ACTION_UP       与down对应,表示抬起 另外,明确事件传递机制的最终目的都是为了触发执行View的点击监听和触摸监听: ******.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub Log.i(tag, "testLinelayout---onClick..."); } }); *******.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); 我们简称为onClick监听和onTouch监听,一般程序会注册这两个监听。从上面可以看到,onTouch监听里默认return false。不要小看了这个return false,后面可以看到它有大用。 对于View来说,事件传递机制有两个函数:dispatchTouchEvent负责分发事件,在dispatch***里又会调用onTouchEvent表示执行事件,或者说消费事件,结合源码分析其流程。事件传递的入口是View的dispatchTouchEvent()函数: /** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { return true; } if (onTouchEvent(event)) { return true; } } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; } 找到这个判断:             if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED                    && li.mOnTouchListener.onTouch(this, event)) {                return true;            } 他会执行View的OnTouchListener.onTouch这个函数,也就是上面说的onTouch监听。里面有三个判断,如果三个都为1,就会执行return true,不往下走了。而默认的onTouch监听返回false,只要一个是false,就不会返回true。接着往下看,程序执行onTouchEvent: if (onTouchEvent(event)) { return true; } onTouchEvent的源码比较多,贴最重要的: if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } } 可以看到有个performClick(),它的源码里有这么一句 li.mOnClickListener.onClick(this); public boolean performClick() { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); return true; } return false; } 终于对上了,它执行了我们注册的onClick监听。当然执行前会经过一系列判断,是否注册了监听等。总结: 1、事件入口是dispatchTouchEvent(),它会先执行注册的onTouch监听,如果一切顺利的话,接着执行onTouchEvent,在onTouchEvent里会执行onClick监听。 2、无论是dispatchTouchEvent还是onTouchEvent,如果返回true表示这个事件已经被消费、处理了,不再往下传了。在dispathTouchEvent的源码里可以看到,如果onTouchEvent返回了true,那么它也返回true。如果dispatch***在执行onTouch监听的时候,onTouch返回了true,那么它也返回true,这个事件提前被onTouch消费掉了。就不再执行onTouchEvent了,更别说onClick监听了。 3、我们通常在onTouch监听了设置图片一旦被触摸就改变它的背景、透明度之类的,这个onTouch表示事件的时机。而在onClick监听了去具体干某些事。 下面通过代码来说明,自定义一个TestButton继承自Button,重写它的dispath***和onTouchEvent方法,为了简单只关注down和up事件。 package org.yanzi.ui; import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.Button; public class TestButton extends Button { private final static String tag = "yan"; public TestButton(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Log.i(tag, "TestButton-onTouchEvent-ACTION_DOWN..."); break; case MotionEvent.ACTION_UP: Log.i(tag, "TestButton-onTouchEvent-ACTION_UP..."); break; default:break; } return super.onTouchEvent(event); } @Override public boolean dispatchTouchEvent(MotionEvent event) { // TODO Auto-generated method stub switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Log.i(tag, "TestButton-dispatchTouchEvent-ACTION_DOWN..."); break; case MotionEvent.ACTION_UP: Log.i(tag, "TestButton-dispatchTouchEvent-ACTION_UP..."); break; default:break; } return super.dispatchTouchEvent(event); } } 在Activity里注册两个监听: testBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub Log.i(tag, "testBtn---onClick..."); } }); testBtn.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Log.i(tag, "testBtn-onTouch-ACTION_DOWN..."); break; case MotionEvent.ACTION_UP: Log.i(tag, "testBtn-onTouch-ACTION_UP..."); break; default:break; } return false; } }); 同时复写Activity的dispatch方法和onTouchEvent方法: @Override public boolean dispatchTouchEvent(MotionEvent ev) { // TODO Auto-generated method stub switch(ev.getAction()){ case MotionEvent.ACTION_DOWN: Log.i(tag, "MainActivity-dispatchTouchEvent-ACTION_DOWN..."); break; case MotionEvent.ACTION_UP: Log.i(tag, "MainActivity-dispatchTouchEvent-ACTION_UP..."); break; default:break; } return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Log.i(tag, "MainActivity-onTouchEvent-ACTION_DOWN..."); break; case MotionEvent.ACTION_UP: Log.i(tag, "MainActivity-onTouchEvent-ACTION_UP..."); break; default:break; } return super.onTouchEvent(event); } 最终一次点击,打印信息如下: Line 33: 01-08 14:59:45.847 I/yan     ( 4613): MainActivity-dispatchTouchEvent-ACTION_DOWN... Line 35: 01-08 14:59:45.849 I/yan     ( 4613): TestButton-dispatchTouchEvent-ACTION_DOWN... Line 37: 01-08 14:59:45.849 I/yan     ( 4613): testBtn-onTouch-ACTION_DOWN... Line 39: 01-08 14:59:45.849 I/yan     ( 4613): TestButton-onTouchEvent-ACTION_DOWN... Line 41: 01-08 14:59:45.939 I/yan     ( 4613): MainActivity-dispatchTouchEvent-ACTION_UP... Line 43: 01-08 14:59:45.941 I/yan     ( 4613): TestButton-dispatchTouchEvent-ACTION_UP... Line 45: 01-08 14:59:45.944 I/yan     ( 4613): testBtn-onTouch-ACTION_UP... Line 47: 01-08 14:59:45.946 I/yan     ( 4613): TestButton-onTouchEvent-ACTION_UP... Line 49: 01-08 14:59:45.974 I/yan     ( 4613): testBtn---onClick... 事件先由Activity的dispatchTouchEvent进行分发,然后TestButton的dispatchTouchEvent进行分发,接着执行onTouch监听,然后执行onTouchEvent。第二次UP动作的时候,在onTouchEvent里又执行了onClick监听。 如果我们想这个TestButton只能执行onTouch监听不能执行onClick监听,方法有很多。在onTouch监听里默认返回false改为true,如下: testBtn.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Log.i(tag, "testBtn-onTouch-ACTION_DOWN..."); break; case MotionEvent.ACTION_UP: Log.i(tag, "testBtn-onTouch-ACTION_UP..."); break; default:break; } return true; } }); 事件流程为: Line 75: 01-08 15:05:51.627 I/yan     ( 5262): MainActivity-dispatchTouchEvent-ACTION_DOWN... Line 77: 01-08 15:05:51.628 I/yan     ( 5262): TestButton-dispatchTouchEvent-ACTION_DOWN... Line 79: 01-08 15:05:51.629 I/yan     ( 5262): testBtn-onTouch-ACTION_DOWN... Line 81: 01-08 15:05:51.689 I/yan     ( 5262): MainActivity-dispatchTouchEvent-ACTION_UP... Line 83: 01-08 15:05:51.691 I/yan     ( 5262): TestButton-dispatchTouchEvent-ACTION_UP... Line 85: 01-08 15:05:51.695 I/yan     ( 5262): testBtn-onTouch-ACTION_UP... 可以看到压根就没执行onTouchEvent。因为onTouch返回了true,已提前将这个事件消费了,就不往下传了,dispatch流程提前终止。 二、ViewGroup的dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent 再来看ViewGroup,在复写ViewGroup时可以发现它的onTouchEvent在在View里的,表示这两个方法是一样的。但dispatchTouchEvent是在ViewGroup里的,表示和View的dispatchTouchEvent不一样,多了一个onInterceptTouchEvent函数,表示拦截的意思。链接 打个很形象的比喻,这玩意就像个秘书、谋士。为啥View没有呢,因为它级别不够,一个Button里面是不可能有子View的。但LinearLayout(继承ViewGroup)就有孩子(子布局),这个onInterceptTouchEvent就会判断事件要不要通知它的孩子呢。它的源码如下: public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 = 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1


【本文地址】

公司简介

联系我们

今日新闻

    推荐新闻

    专题文章
      CopyRight 2018-2019 实验室设备网 版权所有