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总括部分见:https://www.bilibili.com/read/cv14357135 Features 特点 • Spaced Out! only 仅眼冒金星 ◦ Added sandbox "Happy" tool to adjust Duplicant stress. 沙盒模式添加了“快乐”工具,用于调整复制人压力 ◦ Radiation difficulty is now an adjustable new game setting. 现在新游戏设置中可以调整辐射难度了 ◦ Added skippable intro cinematic which plays the first time the game is launched. 添加了第一次打开游戏时播放的可跳过的前导影片 Changes and Improvements 变更和改进 • All versions 全版本 ◦ Added a new hat to the Exosuit Training skill. 添加了太空服训练技能的新帽子 ◦ Hooked up new icons for the Space Scanner. 加入了太空扫描仪中的新图标 ◦ Reskinned patch notes screen to match other menu UI. 重新调整了补丁日志界面以配合其他菜单界面 ◦ Small adjustments to Vitals screen layout to better handle Disease text overflow. 对状态界面布局进行了稍微调整,以更好地处理疾病文本溢出问题 ◦ Small adjustments to schedule screen layout. 对日程界面布局进行了稍微调整 ◦ Destination select seed row no longer contained in the scrolling panel. 目的地选择界面的种子行不再含于可滚动面板中了 ◦ Disabled Errands diagnostic as it was not accurate and potentially misleading. 禁用了任务诊断,因为它不准确且容易产生误导 ◦ Adjusted yellow keyword color to something that appears more readable on both light and dark backgrounds. 调整了关键词的黄颜色,使其在亮背景和暗背景下都有更强的可读性 ◦ Updated all localizations 更新了所有翻译 • Spaced Out! Only 仅眼冒金星 ◦ Updated Cluster selection screen to show all world traits in the cluster in the right column when the left column's header is selected. 更新了星群选择界面,选择左侧标题栏时,可以在右侧显示所有世界特质 ◦ Solar Panel Modules now partially block light while grounded. 现在着陆的的太阳能舱会阻挡光线 ◦ Cartographic Module now reveals any hidden map entities adjacent to it as it travels. 制图舱在前进时会揭示临格含有内容(问号)的格子 ◦ When an asteroid is revealed it now also reveals all of the tiles that make up that asteroid's orbit. 当小行星被揭示时同时揭示所有轨道格 ◦ Renamed Mid-Sized Swampy Asteroid to Stinko Swamp. 将中型沼泽小行星重命名为难闻沼泽小行星 ◦ Revised Radioactive Swamp Planet Asteroid icon. 修改了放射性沼泽小行星的图标 ◦ Corrected UI states of Volcanea asteroid and Frozen Forest asteroid icons. 更正了火山小行星和冰冻森林小行星的界面状态图标 ◦ The Supply Teleporter buildings are now prioritizable. 供给传送器可调整优先度了 ◦ Disabled sandbox radiation tool as it was not effective at dosing radiation. 禁用了沙盒模式的辐射工具,因为它对于产生辐射效果很差 ◦ Adjusted scale of Moonlet Cluster asteroid icons on the destination select screen. 调整了目的地选择界面中卫星星群小行星图标缩放 ◦ Revised Spacefarer Interior Hatch artwork. 修改了太空员舱内部舱门的贴图 ◦ Increased the radiation reaction threshold from 100% of minor sickness exposure to 133%. (Scales with difficulty) 将辐射反应阈值从轻微辐射病阈值的100%调整到133%(同时也会根据难度调整) ◦ Added sound and hammer strike sound for Radbolt Chamber. 添加了辐射粒子蓄存器的敲击器音效 ◦ The base "Duplicant" trait no longer gives +1 Piloting. 基础的“复制人”特质不再有+1驾驶 ◦ The Piloting attribute is now listed in the Duplicant skills panel. 现在驾驶属性会列在复制人的技能面板里了 ◦ The fullerene meteor shower is now shorter and has a higher concentration of fullerene. 富勒烯陨石雨变得更短但密度更大了 ◦ Auto-Sweeper can now deliver Interplanetary Payloads to Payload Openers. 现在自动清扫器可以将星际载货运到载货拆包器了 ◦ Revised Payload Opener animations. 修改了载货拆包器的动画 ◦ Added “currently stored amount” status item to buildings which store Radbolts. 对能存辐射粒子的建筑添加了“当前储存量”的状态条目 ◦ Added DLC content indicator stripe to achievements in the Colony Summary Screen. 在殖民地概要界面中添加了DLC成就的指示条 ◦ Added sound for glowing Beeta Hive. 添加了辐射蜂巢发出辐射的音效 ◦ Radiation Sickness now shows up in the Disease column of the Vitals screen. 现在辐射病会显示在状态界面的疾病列里 ◦ The germ-killing properties of radiation is now visible in the “Germs” details tab. 现在辐射的杀菌性质在“病菌”详情栏里可见了 ◦ Hooked up Cryotank 3000 interact animation. 加入了低温箱3000互动动画 ◦ Revised Cryotank pop-up artwork. 修改了低温箱弹窗的贴图 ◦ Added sound for Cryotank 3000. 添加了低温箱3000的音效 ◦ Improved defrost sequence for Cryotank 3000. Resized building to correct size. 改进了低温箱3000在解冻时的画面表现。重新调整其大小为正确的大小。 ◦ Increased the rate that radiation kills Food Poisoning & Slimelung germs. 提高了辐射杀死食物中毒和粘液肺病病菌的速度 ◦ Duplicants avoid idling in high-radiation areas. 复制人会避免闲置在高辐射区域 ◦ Schedule screen now shows Duplicant’s world and highlights Duplicants on the active world. 现在日程界面会显示复制人所在星球并高亮在当前星球的复制人 ◦ Rockets now use their Spacefarer Module icon as their world UI icon instead of a white rocket silhouette. 现在火箭会使用太空员舱图标作为右侧世界图标,而不是白色的火箭轮廓 ◦ Edited database entry for Experiment 52B. 编改了试验体52B的数据库条目 ◦ Increased resolution of cloth towel prop in main menu animation. 提高了主菜单动画中毛巾布的分辨率 ◦ Space POI now show artifact recharge time remaining in their details panel. 现在太空地点会在其详情面板中显示工艺品再生剩余时间 ◦ Rocket module strings now explain they must be built via a Rocket Platform. 现在火箭舱块的文本会说明它们必须通过火箭平台建造 ◦ Updated Cluster Style Select Screen animations. 更新了星群风格选择界面动画 ◦ Added a confirmation pop-up box when the Temporal Tear Opener is fired. 添加了时空裂口开放器发射前的确认弹窗 ◦ Radbolts now always show a decimal point when the amount is not a full number, instead of only when under 10 Radbolts. 现在辐射粒子非整数时总会显示小数,而不是低于10单位时才会 ◦ Interplanetary Launcher’s cost simplified to 10 Radbolts per hex. 星际发射器的消耗简化为每六边格10单位辐射粒子 ◦ Revised Tundra Asteroid, Marshy Asteroid, Moo Asteroid and Superconductive Asteroid icons. 修改了苔原小行星,湿地小行星,海牛小行星和超导小行星的图标 ◦ Worldgen: 世界生成: ▪ Reduced the surface radiation tuning on many asteroids. 降低了许多小行星的地表辐射 ▪ Slightly increased radiation on Frozen Forest Asteroid. 稍稍提高了冰冻森林小行星的地表辐射 ▪ Significantly increased surface radiation on Radioactive Ocean Asteroid. 大幅提高了放射性海洋小行星的地表辐射 ▪ Removed oil from teleporter POI on Classic-style clusters as the destination does not contain oil. 移除了经典风格星群中传送器遗迹的原油,因为目的地不含有原油 ▪ Rusty Oil Asteroid's ocean biome may include a Salt Water Geyser if there is space. 生锈油质小行星的海洋生态如果有空间可能会包含一个盐水间歇泉 ▪ Irradiated Forest Asteroid's ocean biome may include a Salt Water Geyser if there is space. 辐照森林小行星的海洋生态如果有空间可能会包含一个盐水间歇泉 ▪ Included Copper Volcano in curated geyser list of Irradiated Forest Asteroid, Irradiated Marsh Asteroid, and Irradiated Swampy Asteroid. 在辐照森林小行星,辐照湿地小行星,辐照沼泽小行星的固定间歇泉列表中加入了铜火山 Fixes 修复 • All versions 全版本 ◦ Fix for Duplicants getting stuck in the air. 修复了复制人卡在空中的问题 ◦ Fixed flickering when a Duplicant finishes their locomotion transition animation. 修复了复制人完成其移动过渡动画时的闪烁问题 ◦ Fixed wires not displaying their connected circuit info in the Energy tab. 修复了在能量栏不显示其所连电路信息的问题 ◦ Fixed some misbehaving UI in the All Diagnostics Screen: fixed icon hover highlights, corrected alphabetical sorting, renamed "Tutorial disabled" state to "Temporarily disabled". 修复了所有诊断界面的一些表现不正确的部分:修复了图标悬停高亮,更正了字母表排序,重命名“教程性禁用”为“暂时性禁用” ◦ Fixed issue allowing drop-down panels to overflow off screen edges when UI scale was above 100%. 修复了界面缩放超过100%时下拉面板会溢出的问题 ◦ Fixed an issue where doors would sometimes close on Duplicants who were attempting to perform a chore while standing in the doorway. 修复了复制人站在门里执行任务时门有时会关闭的问题 ◦ Fixed food being stuck in the Fresh state. 修复了食物会卡在新鲜状态的问题 ◦ Fixed Oxygen Mask navigation not respecting Vacancy Only settings. 修复了氧气面罩的路径不响应仅限空位设定的问题 ◦ Fixed issue preventing Duplicants from correctly reserving oxygen masks 修复了复制人不能正确去更换氧气面罩的问题 ◦ Fixed Super Productive instantly completing work all the time instead of only 10% of the time. 修复了超级生产力激活时任何时候都会立即完成工作,而不是10%的几率的问题 ◦ Fixed crash that could occur when assigning a Duplicant to a schedule moments after their death. 修复了恰巧在复制人死亡后那一刻分配复制人日程导致的崩溃 ◦ Demolish, Empty, Attack and Power Supply errands can now be prioritized. 拆毁,清空,攻击和电力供应任务可调整优先度了 ◦ Assigning clothes/suits can now be prioritized. 分配衣服/太空服的行动可调整优先度了 ◦ Epic Game Store: Fixed login status change so achievements continue to unlock after the authorization ticket has expired. Epic Game Store:修复了登陆状态变更,授权票证过期后也能继续解锁成就 ◦ Performance: 性能: ▪ Optimized farm diagnostics. Save files with a lot of farm tiles should see significant gains. 优化了农场诊断。有许多农砖的存档中应该能看到明显的性能提升 ▪ Significantly optimized Sweepys searching for other Sweepys to bump into. 大幅优化了扫扫机器人搜索是否有其他扫扫机器人会被碰见的性能 ▪ Significantly improved performance of dig tool when marking large areas. 大幅提升了挖掘工具标记大面积的性能 • Base game only 仅游戏本体 ◦ Hide radiation shielding descriptor of elements. 隐藏了元素的辐射屏蔽信息 • Spaced Out! only 仅眼冒金星 ◦ The Piloting attribute now actually affects the speed of rockets. 现在驾驶技能会影响火箭速度了 ◦ Fixed issue where Radbolt Engine continues to emit radiation after landing. 修复了辐射粒子引擎在着陆后会持续释放辐射的问题 ◦ Fixed issue where rocket engines would not emit flames when landing. 修复了火箭引擎在着陆时不释放火焰的问题 ◦ Fixed crash occurring when food rots in space. 修复了食物在太空中腐烂导致的崩溃 ◦ Fixed crash when launching rocket into unanalyzed space. 修复了将火箭发射到未分析的空间导致的崩溃 ◦ Rockets now revalidate their path when the Cartographic Module is deconstructed, and will remove their currently set destination if they can no longer travel there. 当拆除制图舱时,火箭会重新验证其路径,如果不能前往则取消当前的目的地设定 ◦ Updated the strings for the "Data analysis Researcher" skill to reference the updated research building. 更新了“数据分析研究”技能相关的研究建筑的文本 ◦ Fixed missing string in control bindings. 修复了控制绑定中缺失的文本 ◦ Crew assignment sidescreen no longer resets scroll position after making a crew change selection. 成员分配侧窗在标记一名成员后不再重置滚条位置 ◦ Cluster Travelers now validate their path on load & will also force-reveal their current location if they somehow ended up on an undiscovered space hex. 太空中飞行的物体在加载后会验证其路径,如果将在未揭示的六边格中停下来也会强制揭示其当前的位置 ◦ Fixed issue with Duplicants not putting on a suit when deployed in the Trailblazer. 修复了拓荒者舱部署时复制人不穿太空服的问题 ◦ Various improvements to worldgen rules. 各种世界生成规则的改善 ◦ Radiation resistance amounts over 100% no longer cause radiation to be removed from the Duplicant. 辐射抗性超过100%不再移除复制人吸收的辐射 ◦ Fixed issue causing Starmap camera to zoom in and out while scrolling panels in the UI. 修复了滚动界面的面板时星图也会跟着缩放的问题 ◦ Fixed missing Strange Brick artifact in analysis pop-up. 修复了工艺品分析站弹窗中缺失的奇怪的大哥大工艺品的问题 ◦ Fixed art issue with the Interplanetary Launcher where the Radbolt port turned green for a few frames during its animation. 修复了星际发射器在动画过程中辐射粒子端口会持续变成绿色几帧的问题 ◦ Fixed Rocket Port Loaders not loading newly created rockets. 修复了火箭端口装载器不会装载新建的火箭的问题 ◦ Interplanetary Launcher turns off when not enough Radbolts are in storage. 星际发射器如果储存的辐射粒子不够则会关闭 ◦ Fixed issues causing Rocket Cargo Module tooltips to overflow off screen edges. 修复了火箭货舱的悬停提示会超出屏幕边界的问题 ◦ Allow multiple deliveries to the Payload Opener and hook up the storage meter. 允许多次搬运载货到载货拆包器,并加入了存储量表 ◦ Fixed misalignment of Rover beam. 修复了侦察者发出的光束位置不正确的问题 ◦ Fixed issue where a Duplicant assigned to the Teleporter Transmitter would not re-enter the teleporter on load. 修复了将复制人分配到传送发射器中在加载后不会重新进入传送器的问题 ◦ Warp ready notification now selects the Teleporter Transmitter instead of the Duplicant. 现在选择跃迁准备就绪的消息会虚线中传送发射器而不是复制人了 ◦ Fixed issue where Duplicant animation would sometimes pause while using the Party Line Phone. 修复了使用共线电话时复制人的动画有时候会暂停的问题 ◦ Revealing an asteroid with the Telescope now properly reveals the orbit of the asteroid. 现在用望远镜揭示小行星会正确揭示小行星的轨道了 ◦ The Telescope Target marker now properly updates its position & shows progress on the Starmap. 现在望远镜目标标记会正确更新其位置并在星图上显示进度 ◦ The Starmap no longer thinks the Telescope Target marker is an "unknown object". 星图不再认为望远镜目标标记是“未知物体” ◦ Fixed a bug where multiple Telescope Target markers could be on a single cell on the Starmap. 修复了多个望远镜目标标记可能会出现在星图同一格中的问题 ◦ Fixed Small Solid Oxidizer tank’s meter not working. 修复了小型固态氧化剂舱的量表无效的问题 ◦ Fixed Rocket Control Station automation which would sometimes result in incorrect usage restriction states. 修复了火箭控制台自动化有时会导致不正确的限制状态的问题 ◦ Added tooltip to the Colony Summary Screen indicating an achievement is DLC content. 在殖民地概要界面中添加了DLC成就指示的悬停提示 ◦ Fixed Cryotank opening animation sometimes being stuck. 修复了低温舱都开启动画有时会卡住的问题 ◦ Fixed crash loading saves with Rocket modules on a world without a Rocket Platform. 修复了加载有火箭舱块不在火箭平台上的存档时发生的崩溃 ◦ Hid Copy Building button during victory cinematic sequence. 在胜利短片播放时隐藏复制建筑的按钮 ◦ Activation chores are recreated on load and can be prioritized. 激活任务在加载存档后重新创建,并可以调整优先度了 ◦ Added a "Digesting" status item to the Beeta Hive; this fixes the issue of an empty status item that was added while the hive was digesting ores. 辐射蜂巢添加了“消化”状态条目,这将修复蜂巢正在消化矿石时会出现“空”状态的问题 ◦ Robots can no longer take medicine. 机器人不能吃药了 ◦ Added hyperlinks in Beeta codex, fixed typos. 添加了辐射蜂数据库的超链接,修复了打字错误 ◦ Fixed landed rockets appearing incorrectly on the Starmap if the screen hadn't been previously opened. 修复了如果之前星图没打开,着陆的火箭会错误地出现在星图上的问题 ◦ Fixed Liquid Intake Fitting and Liquid Output Fitting off-gassing when pipe is full. 修复了当管道满了时液体输入配件和液体输出配件会挥发气体的问题 ◦ Fixed issue with Rocket restrictions not properly set on load. 修复了加载后火箭内部限制不能正确设置的问题 ◦ Fixed crash loading saves older than the Cosmic Calling update. 修复了加载比“天外来电”更新更旧的存档导致的崩溃 ◦ Telescope now consumes power while in use. 现在望远镜使用时会耗电了 ◦ Temporal Tear Opener confirmation popup now mentions meteor shower. 时空裂口开放器的确认弹窗中有提及陨石雨了 ◦ Temporal Tear Opener details panel now mentions meteor shower. 时空裂口开放器的详情面板里有提及陨石雨了 ◦ Fixed crash which could sometimes happen if a diagnostic was set to Never Visible. 修复了诊断设置为永不可见可能会发生的崩溃 ◦ Fixed crash deconstructing a Rocket Control Station. 修复了拆除火箭控制台导致的崩溃 ◦ Fix for seeds being unplantable after uprooting a plant. 修复了拔除植物后种子不能种植的问题 ◦ Fixed issue where a lead suit that had its battery depleted then refilled would not provide Duplicant insulation bonus. 修复了电池耗尽的铅服在充电后不能提供复制人隔热加成的问题 ◦ Worldgen: 世界生成 ▪ Reserved 10 artifacts as Terrestrial only to ensure the Cosmic Archaeology achievement can be completed. 修改了10个工艺品为陆地工艺品,仅为了确保宇宙古迹成就能被完成 489821的变更: • Updated Chinese update name and patch notes summary translations. 更新了中文更新名字和补丁说明总结的翻译 |
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