1.12.2版本防爆指南(配置文件说明) | 您所在的位置:网站首页 › 我的世界核弹版本 › 1.12.2版本防爆指南(配置文件说明) |
新版ic2又默认把电网和机器爆炸给加回来了,如果不想要这些,可以在配置文件里面给关掉 配置文件的地址是./config/IC2.ini 修改之前一定记得备份原来的配置,改完后一定要亲自试验是不是真的生效了! 配置文件如下,防爆相关的配置加粗,汉化尚未完成,抛砖引玉,如有错误欢迎斧正 ; 世界生成[worldgen]; 启用橡胶树的自然生成rubberTree = true; 用英文逗号分隔的橡胶树生成维度黑名单 ; 如果禁用了自然生成那么此配置无意义rubberTreeBlacklist = ; IC2 矿物生成比例系数oreDensityFactor = 1.0; IC2 树木生成比例系数treeDensityFactor = 1.0; Enable scaling the generation y levels and quantities to the sea level according to the formula ; newValue = configuredValue * sealevel / 64. ; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if ; enabled.normalizeHeight = true; Maximum amount of chunks to check for retrogen viability each tick. ; Retrogen is the retroactive generation of terrain features, e.g. ores and trees. ; Set it to 0 to disable retrogen. ; When enabling this the recommended value is 16retrogenCheckLimit = 0; Maximum amount of chunks to process for retrogen each tick. ; Values exceeding retrogenCheckLimit are being truncated.retrogenUpdateLimit = 2 ; 铜矿生成[worldgen / copper]; 启用生成enabled = true; 矿簇数量count = 15; 矿簇大小size = 10; 起始高度 (包含)minHeight = 0; 终止高度 (不包含)maxHeight = 68; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shapedistribution = smooth ; 铅矿生成[worldgen / lead]; 启用生成enabled = true; 矿簇数量count = 8; 矿簇大小size = 4; 起始高度 (包含)minHeight = 0; 终止高度 (不包含)maxHeight = 64; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shapedistribution = uniform ; 锡矿生成[worldgen / tin]; 启用生成enabled = true; 矿簇数量count = 25; 矿簇大小size = 6; 起始高度 (包含)minHeight = 0; 终止高度 (不包含)maxHeight = 40; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shapedistribution = uniform ; 铀矿生成[worldgen / uranium]; 启用生成enabled = true; 矿簇数量count = 20; 矿簇大小size = 3; 起始高度 (包含)minHeight = 0; 终止高度 (不包含)maxHeight = 64; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shapedistribution = uniform ; 保护[protection]; 当玩家使用扳手拆除机器时,将其记录到日志中wrenchLogging = true; 核弹爆炸最大威力,TNT 是 4nukeExplosionPowerLimit = 60; 核反应堆爆炸最大威力,TNT 是 4reactorExplosionPowerLimit = 45; 启用核弹enableNuke = true ; 平衡[balance]; Maximum battery tier usable by the miner. ; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystalsminerDischargeTier = 1; Increase the energy use by the player's inventory weight when going through a teleporter.teleporterUseInventoryWeight = true; Ratio of energy retained inside energy storage block Items when wrenched. ; 0 (nothing) ... 1 (100%), default 0.8 (80 %)energyRetainedInStorageBlockDrops = 0.8; Factor to scale the UU-Matter production energy requirement.uuEnergyFactor = 1.0; Disable the vanilla ender chest, removing existing ones from the world as well.disableEnderChest = false; Comma separated list of blocks and items which should not be turned into scrap by the recycler. ; Format: [@metadata], metadata * matches any. ; Ore dictionary entries can be specified with OreDict: as the name.recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold; Whitelist for blocks/items allowed to be recycled. ; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else. ; The format is the same as the blacklist.recyclerWhitelist = ; Allow to pick blocks up using just a pickaxe instead of needing a wrench.ignoreWrenchRequirement = false; Allow the water slot of water mills to be automated.watermillAutomation = false; How many EU the Chunkloader uses per chunk it loads.euPerChunk = 1.0 ; Base energy generation factors - increase for higher energy yield.[balance / energy / generator]generator = 1.0geothermal = 1.0water = 1.0solar = 1.0wind = 1.0nuclear = 1.0semiFluidOil = 1.0semiFluidFuel = 1.0semiFluidBiomass = 1.0semiFluidBioethanol = 1.0semiFluidBiogas = 1.0Stirling = 1.0Kinetic = 1.0radioisotope = 1.0 ; Base heat generation factors - increase for higher heat yield.[balance / energy / heatgenerator]semiFluidOil = 1.0semiFluidFuel = 1.0semiFluidBiomass = 1.0semiFluidBioethanol = 1.0semiFluidBiogas = 1.0solid = 1.0radioisotope = 1.0electric = 1.0 ; Base kinetic generation factors - increase for higher kinetic energy yield.[balance / energy / kineticgenerator]water = 1.0wind = 1.0manual = 1.0steam = 1.0electric = 1.0 ; Basically the amount of hU the conversion of one mB of Liquid takes/gives[balance / energy / fluidconversion]; Lava -> PahoehoeLavaheatExchangerLava = 1.0; Hot Coolant Cold CoolantheatExchangerHotCoolant = 1.0; Hot Water to failure[balance / steamgenerator / calcification]maxcalcification = 100000 [balance / steamRepressurizer]; Amount (in mb) of standard steam per 10mb of IC2 steamsteamPerSteam = 16; Amount (in mb) of standard steam per 10mb of IC2 super-heated steamsteamPerSuperSteam = 32 ; Balance Values for Fermenter[balance / fermenter]need_amount_biomass_per_run = 20output_amount_biogas_per_run = 400hU_per_run = 4000biomass_per_fertilizier = 500 ; 自定义原始 uu 当量值,圆石是 1 ; 当合成表引发数值冲突时,以低的那个为准 ; 格式:[@metadata] = [balance / uu-values / predefined]IC2:misc_resource#iridium_ore = 12000IC2:misc_resource#iridium_shard = 1333 ; 合成表[recipes]; To modify recipes or add custom recipes, copy the corresponding .ini file to ; "minecraft/config/ic2" and modify it. ; ; Disable IC2 crafting recipes with the specified output, comma separated list. ; Non-IC2 recipes can be removed via the purge list below. ; Format: [@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.disable = ; Purge all non-IC2 crafting recipes with the specified output, comma separated list. ; IC2 recipes can be removed via the disable list above. ; Format: [@metadata], e.g. minecraft:tnt to disable crafting tnt.purge = ; 启用 IC2 硬币的合成,禁用则必须通过其他途径产生,这样就可以限制总数量(来实现它货币的作用)allowCoinCrafting = true; 限制只能用 IC2 的电路板来实现 IC2 物品的合成requireIc2Circuits = false; 冶炼产物统一为 IC2 物品smeltToIc2Items = false; 忽略无效的合成表.ignoreInvalidRecipes = false ; 音频[audio]; 启用 IC2 的自定义声音系统enabled = true; IC2 音效的音量从 0(无声)到 1(最大)volume = 1.0; 能听到声音的最远距离fadeDistance = 16; 最大活动声源数, 你必须先明白这是什么东西再改maxSourceCount = 32 ; 杂项[misc]; 在 CraftGuide/NEI 中隐藏秘密合成表hideSecretRecipes = true; 不需要按住 boost 键就可以使用量子裤腿的三倍速quantumSpeedOnSprint = true; 发电机可以烧废料发电allowBurningScrap = true; Comma separated list with ores the miner should harvest. ; Format: [@metadata], e.g. minecraft:torch, minecraft:chest ; The metadata * will match any, e.g. minecraft:log@*. ; Ore dictionary entries can be specified with OreDict: as the name.additionalValuableOres = ; 使用新的高度试验性质的 电流 + 电压 能量网络模型且带有能量损耗 ; 你必须清楚这样带来的后果才可以设置为 trueuseLinearTransferModel = false; 舍掉小数部分的EU数值roundEnetLoss = false; 如果你真的真的真的不想让你的机器趁你不注意的时候过载爆炸,你可以在这里禁用掉enableEnetExplosions = false; 一样的,这个是线缆熔断enableEnetCableMeltdown = false ; 调试[debug]; 当扳手未产生任何掉落物时进行记录logEmptyWrenchDrops = true; Log incorrect damage applications to items that aren't supposed to ever take damage.logIncorrectItemDamaging = false; 记录发生在能量网络更新时发生的错误logGridUpdateIssues = true; 记录非只读的能量网络 API 调用 - 用这个来调试 IC2 的扩展logEnetApiAccesses = false; 记录非只读的能量网络 API 调用的堆栈跟踪 - 用这个来调试 IC2 的扩展logEnetApiAccessTraces = false; 详细记录所有能量网络更新活动logGridUpdatesVerbose = false; 记录发生在能量网络计算时的错误logGridCalculationIssues = true |
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