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QScreen Class
The QScreen class is used to query screen properties. More... Header: #include CMake: find_package(Qt6 REQUIRED COMPONENTS Gui) target_link_libraries(mytarget PRIVATE Qt6::Gui) qmake: QT += gui Inherits: QObject List of all members, including inherited members Properties availableGeometry : const QRect availableSize : const QSize availableVirtualGeometry : const QRect availableVirtualSize : const QSize depth : const int devicePixelRatio : const qreal geometry : const QRect logicalDotsPerInch : const qreal logicalDotsPerInchX : const qreal logicalDotsPerInchY : const qreal manufacturer : const QString model : const QString name : const QString nativeOrientation : const Qt::ScreenOrientation orientation : const Qt::ScreenOrientation physicalDotsPerInch : const qreal physicalDotsPerInchX : const qreal physicalDotsPerInchY : const qreal physicalSize : const QSizeF primaryOrientation : const Qt::ScreenOrientation refreshRate : const qreal serialNumber : const QString size : const QSize virtualGeometry : const QRect virtualSize : const QSize Public Functions int angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const QRect availableGeometry() const QSize availableSize() const QRect availableVirtualGeometry() const QSize availableVirtualSize() const int depth() const qreal devicePixelRatio() const QRect geometry() const QPixmap grabWindow(WId window = 0, int x = 0, int y = 0, int width = -1, int height = -1) QPlatformScreen *handle() const bool isLandscape(Qt::ScreenOrientation o) const bool isPortrait(Qt::ScreenOrientation o) const qreal logicalDotsPerInch() const qreal logicalDotsPerInchX() const qreal logicalDotsPerInchY() const QString manufacturer() const QRect mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const QString model() const QString name() const QNativeInterface *nativeInterface() const Qt::ScreenOrientation nativeOrientation() const Qt::ScreenOrientation orientation() const qreal physicalDotsPerInch() const qreal physicalDotsPerInchX() const qreal physicalDotsPerInchY() const QSizeF physicalSize() const Qt::ScreenOrientation primaryOrientation() const qreal refreshRate() const QString serialNumber() const QSize size() const QTransform transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const QRect virtualGeometry() const QScreen *virtualSiblingAt(QPoint point) QList virtualSiblings() const QSize virtualSize() const Signals void availableGeometryChanged(const QRect &geometry) void geometryChanged(const QRect &geometry) void logicalDotsPerInchChanged(qreal dpi) void orientationChanged(Qt::ScreenOrientation orientation) void physicalDotsPerInchChanged(qreal dpi) void physicalSizeChanged(const QSizeF &size) void primaryOrientationChanged(Qt::ScreenOrientation orientation) void refreshRateChanged(qreal refreshRate) void virtualGeometryChanged(const QRect &rect) Detailed DescriptionA note on logical vs physical dots per inch: physical DPI is based on the actual physical pixel sizes when available, and is useful for print preview and other cases where it's desirable to know the exact physical dimensions of screen displayed contents. Logical dots per inch are used to convert font and user interface elements from point sizes to pixel sizes, and might be different from the physical dots per inch. The logical dots per inch are sometimes user-settable in the desktop environment's settings panel, to let the user globally control UI and font sizes in different applications. Note: Both physical and logical DPI are expressed in device-independent dots. Multiply by QScreen::devicePixelRatio() to get device-dependent density. Property Documentation [read-only] availableGeometry : const QRectThis property holds the screen's available geometry in pixels The available geometry is the geometry excluding window manager reserved areas such as task bars and system menus. Note, on X11 this will return the true available geometry only on systems with one monitor and if window manager has set _NET_WORKAREA atom. In all other cases this is equal to geometry(). This is a limitation in X11 window manager specification. Access functions: QRect availableGeometry() constNotifier signal: void availableGeometryChanged(const QRect &geometry) [read-only] availableSize : const QSizeThis property holds the screen's available size in pixels The available size is the size excluding window manager reserved areas such as task bars and system menus. Access functions: QSize availableSize() constNotifier signal: void availableGeometryChanged(const QRect &geometry) [read-only] availableVirtualGeometry : const QRectThis property holds the available geometry of the virtual desktop to which this screen belongs Returns the available geometry of the virtual desktop corresponding to this screen. This is the union of the virtual siblings' individual available geometries. Access functions: QRect availableVirtualGeometry() constNotifier signal: void virtualGeometryChanged(const QRect &rect)See also availableGeometry() and virtualSiblings(). [read-only] availableVirtualSize : const QSizeThis property holds the available size of the virtual desktop to which this screen belongs Returns the available pixel size of the virtual desktop corresponding to this screen. This is the combined size of the virtual siblings' individual available geometries. Access functions: QSize availableVirtualSize() constNotifier signal: void virtualGeometryChanged(const QRect &rect)See also availableSize() and virtualSiblings(). [read-only] depth : const intThis property holds the color depth of the screen Access functions: int depth() const [read-only] devicePixelRatio : const qrealThis property holds the screen's ratio between physical pixels and device-independent pixels Returns the ratio between physical pixels and device-independent pixels for the screen. Common values are 1.0 on normal displays and 2.0 on "retina" displays. Higher values are also possible. Access functions: qreal devicePixelRatio() constNotifier signal: void physicalDotsPerInchChanged(qreal dpi)See also QWindow::devicePixelRatio() and QGuiApplication::devicePixelRatio(). [read-only] geometry : const QRectThis property holds the screen's geometry in pixels As an example this might return QRect(0, 0, 1280, 1024), or in a virtual desktop setting QRect(1280, 0, 1280, 1024). Access functions: QRect geometry() constNotifier signal: void geometryChanged(const QRect &geometry) [read-only] logicalDotsPerInch : const qrealThis property holds the number of logical dots or pixels per inch This value can be used to convert font point sizes to pixel sizes. This is a convenience property that's simply the average of the logicalDotsPerInchX and logicalDotsPerInchY properties. Access functions: qreal logicalDotsPerInch() constNotifier signal: void logicalDotsPerInchChanged(qreal dpi)See also logicalDotsPerInchX() and logicalDotsPerInchY(). [read-only] logicalDotsPerInchX : const qrealThis property holds the number of logical dots or pixels per inch in the horizontal direction This value is used to convert font point sizes to pixel sizes. Access functions: qreal logicalDotsPerInchX() constNotifier signal: void logicalDotsPerInchChanged(qreal dpi)See also logicalDotsPerInchY(). [read-only] logicalDotsPerInchY : const qrealThis property holds the number of logical dots or pixels per inch in the vertical direction This value is used to convert font point sizes to pixel sizes. Access functions: qreal logicalDotsPerInchY() constNotifier signal: void logicalDotsPerInchChanged(qreal dpi)See also logicalDotsPerInchX(). [read-only] manufacturer : const QStringThis property holds the manufacturer of the screen Access functions: QString manufacturer() const [read-only] model : const QStringThis property holds the model of the screen Access functions: QString model() const [read-only] name : const QStringThis property holds a user presentable string representing the screen For example, on X11 these correspond to the XRandr screen names, typically "VGA1", "HDMI1", etc. Note: The user presentable string is not guaranteed to match the result of any native APIs, and should not be used to uniquely identify a screen. Access functions: QString name() const [read-only] nativeOrientation : const Qt::ScreenOrientationThis property holds the native screen orientation The native orientation of the screen is the orientation where the logo sticker of the device appears the right way up, or Qt::PrimaryOrientation if the platform does not support this functionality. The native orientation is a property of the hardware, and does not change. Access functions: Qt::ScreenOrientation nativeOrientation() const [read-only] orientation : const Qt::ScreenOrientationThis property holds the screen orientation The orientation property tells the orientation of the screen from the window system perspective. Most mobile devices and tablet computers contain accelerometer sensors. The Qt Sensors module provides the ability to read this sensor directly. However, the windowing system may rotate the entire screen automatically based on how it is being held; in that case, this orientation property will change. Access functions: Qt::ScreenOrientation orientation() constNotifier signal: void orientationChanged(Qt::ScreenOrientation orientation)See also primaryOrientation() and QWindow::contentOrientation(). [read-only] physicalDotsPerInch : const qrealThis property holds the number of physical dots or pixels per inch This value represents the pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate. This is a convenience property that's simply the average of the physicalDotsPerInchX and physicalDotsPerInchY properties. Note: Physical DPI is expressed in device-independent dots. Multiply by QScreen::devicePixelRatio() to get device-dependent density. Access functions: qreal physicalDotsPerInch() constNotifier signal: void physicalDotsPerInchChanged(qreal dpi)See also physicalDotsPerInchX() and physicalDotsPerInchY(). [read-only] physicalDotsPerInchX : const qrealThis property holds the number of physical dots or pixels per inch in the horizontal direction This value represents the actual horizontal pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate. Note: Physical DPI is expressed in device-independent dots. Multiply by QScreen::devicePixelRatio() to get device-dependent density. Access functions: qreal physicalDotsPerInchX() constNotifier signal: void physicalDotsPerInchChanged(qreal dpi)See also physicalDotsPerInchY(). [read-only] physicalDotsPerInchY : const qrealThis property holds the number of physical dots or pixels per inch in the vertical direction This value represents the actual vertical pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate. Note: Physical DPI is expressed in device-independent dots. Multiply by QScreen::devicePixelRatio() to get device-dependent density. Access functions: qreal physicalDotsPerInchY() constNotifier signal: void physicalDotsPerInchChanged(qreal dpi)See also physicalDotsPerInchX(). [read-only] physicalSize : const QSizeFThis property holds the screen's physical size (in millimeters) The physical size represents the actual physical dimensions of the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate. Access functions: QSizeF physicalSize() constNotifier signal: void physicalSizeChanged(const QSizeF &size) [read-only] primaryOrientation : const Qt::ScreenOrientationThis property holds the primary screen orientation The primary screen orientation is Qt::LandscapeOrientation if the screen geometry's width is greater than or equal to its height, or Qt::PortraitOrientation otherwise. This property might change when the screen orientation was changed (i.e. when the display is rotated). The behavior is however platform dependent and can often be specified in an application manifest file. Access functions: Qt::ScreenOrientation primaryOrientation() constNotifier signal: void primaryOrientationChanged(Qt::ScreenOrientation orientation) [read-only] refreshRate : const qrealThis property holds the approximate vertical refresh rate of the screen in Hz Warning: Avoid using the screen's refresh rate to drive animations via a timer such as QTimer. Instead use QWindow::requestUpdate(). Access functions: qreal refreshRate() constNotifier signal: void refreshRateChanged(qreal refreshRate)See also QWindow::requestUpdate(). [read-only] serialNumber : const QStringThis property holds the serial number of the screen Access functions: QString serialNumber() const [read-only] size : const QSizeThis property holds the pixel resolution of the screen Access functions: QSize size() constNotifier signal: void geometryChanged(const QRect &geometry) [read-only] virtualGeometry : const QRectThis property holds the pixel geometry of the virtual desktop to which this screen belongs Returns the pixel geometry of the virtual desktop corresponding to this screen. This is the union of the virtual siblings' individual geometries. Access functions: QRect virtualGeometry() constNotifier signal: void virtualGeometryChanged(const QRect &rect)See also virtualSiblings(). [read-only] virtualSize : const QSizeThis property holds the pixel size of the virtual desktop to which this screen belongs Returns the pixel size of the virtual desktop corresponding to this screen. This is the combined size of the virtual siblings' individual geometries. Access functions: QSize virtualSize() constNotifier signal: void virtualGeometryChanged(const QRect &rect)See also virtualSiblings(). Member Function Documentation int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) constConvenience function to compute the angle of rotation to get from rotation a to rotation b. The result will be 0, 90, 180, or 270. Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). QPixmap QScreen::grabWindow(WId window = 0, int x = 0, int y = 0, int width = -1, int height = -1)Creates and returns a pixmap constructed by grabbing the contents of the given window restricted by QRect(x, y, width, height). If window is 0, then the entire screen will be grabbed. The arguments (x, y) specify the offset in the window, whereas (width, height) specify the area to be copied. If width is negative, the function copies everything to the right border of the window. If height is negative, the function copies everything to the bottom of the window. The offset and size arguments are specified in device independent pixels. The returned pixmap may be larger than the requested size when grabbing from a high-DPI screen. Call QPixmap::devicePixelRatio() to determine if this is the case. The window system identifier (WId) can be retrieved using the QWidget::winId() function. The rationale for using a window identifier and not a QWidget, is to enable grabbing of windows that are not part of the application, window system frames, and so on. Warning: Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application. The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed. Note on X11 that if the given window doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will not get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized. On Windows Vista and above grabbing a layered window, which is created by setting the Qt::WA_TranslucentBackground attribute, will not work. Instead grabbing the desktop widget should work. Warning: In general, grabbing an area outside the screen is not safe. This depends on the underlying window system. QPlatformScreen *QScreen::handle() constGet the platform screen handle. See also Qt Platform Abstraction (QPA). bool QScreen::isLandscape(Qt::ScreenOrientation o) constConvenience function that returns true if o is either landscape or inverted landscape; otherwise returns false. Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). bool QScreen::isPortrait(Qt::ScreenOrientation o) constConvenience function that returns true if o is either portrait or inverted portrait; otherwise returns false. Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) constMaps the rect between two screen orientations. This will flip the x and y dimensions of the rectangle rect if the orientation a is Qt::PortraitOrientation or Qt::InvertedPortraitOrientation and orientation b is Qt::LandscapeOrientation or Qt::InvertedLandscapeOrientation, or vice versa. Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). template QNativeInterface *QScreen::nativeInterface() constReturns a native interface of the given type for the screen. This function provides access to platform specific functionality of QScreen, as defined in the QNativeInterface namespace: QNativeInterface::QAndroidScreen Native interface to a screen QNativeInterface::QWaylandScreen Native interface to a screen on Wayland QNativeInterface::QWindowsScreen Native interface to a screen If the requested interface is not available a nullptr is returned. [signal] void QScreen::orientationChanged(Qt::ScreenOrientation orientation)This signal is emitted when the orientation of the screen changes with orientation as an argument. Note: Notifier signal for property orientation. See also orientation(). [signal] void QScreen::primaryOrientationChanged(Qt::ScreenOrientation orientation)This signal is emitted when the primary orientation of the screen changes with orientation as an argument. Note: Notifier signal for property primaryOrientation. See also primaryOrientation(). QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) constConvenience function to compute a transform that maps from the coordinate system defined by orientation a into the coordinate system defined by orientation b and target dimensions target. Example, a is Qt::Landscape, b is Qt::Portrait, and target is QRect(0, 0, w, h) the resulting transform will be such that the point QPoint(0, 0) is mapped to QPoint(0, w), and QPoint(h, w) is mapped to QPoint(0, h). Thus, the landscape coordinate system QRect(0, 0, h, w) is mapped (with a 90 degree rotation) into the portrait coordinate system QRect(0, 0, w, h). Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation(). QScreen *QScreen::virtualSiblingAt(QPoint point)Returns the screen at point within the set of QScreen::virtualSiblings(), or nullptr if outside of any screen. The point is in relation to the virtualGeometry() of each set of virtual siblings. QList QScreen::virtualSiblings() constGet the screen's virtual siblings. The virtual siblings are the screen instances sharing the same virtual desktop. They share a common coordinate system, and windows can freely be moved or positioned across them without having to be re-created. |
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