Python24点游戏带界面,4个数字(10以内)使用加减乘除凑成24,带提示,可查看正常结果。程序运行截图: 核心代码 Game.py
'''
Function:
24点小游戏
Author:
Charles
微信公众号:
Python代码大全
'''
import os
import sys
import pygame
from modules import *
from fractions import Fraction
'''一些常量'''
RED = (255, 0, 0)
BLACK = (0, 0, 0)
AZURE = (240, 255, 255)
WHITE = (255, 255, 255)
MISTYROSE = (255, 228, 225)
PALETURQUOISE = (175, 238, 238)
PAPAYAWHIP = (255, 239, 213)
CURRENTPATH = os.path.abspath(os.path.dirname(__file__))
FONTPATH = os.path.join(CURRENTPATH, 'fonts/font.TTF')
AUDIOWINPATH = os.path.join(CURRENTPATH, 'audios/win.wav')
AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'audios/lose.wav')
AUDIOWARNPATH = os.path.join(CURRENTPATH, 'audios/warn.wav')
BGMPATH = os.path.join(CURRENTPATH, 'audios/bgm.mp3')
# 数字卡片
# --数字卡片字体颜色
NUMBERFONT_COLORS = [BLACK, RED]
# --数字卡片背景颜色
NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --数字卡片字体路径与大小
NUMBERFONT = [FONTPATH, 50]
# --数字卡片位置
NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)]
# 运算符卡片
# --运算符种类
OPREATORS = ['+', '-', '×', '÷']
# --运算符卡片字体颜色
OPREATORFONT_COLORS = [BLACK, RED]
# --运算符卡片背景颜色
OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --运算符卡片字体路径与大小
OPERATORFONT = [FONTPATH, 30]
# --运算符卡片位置
OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)]
# 按钮卡片
# --按钮类型
BUTTONS = ['RESET', 'ANSWERS', 'NEXT']
# --按钮卡片字体颜色
BUTTONFONT_COLORS = [BLACK, BLACK]
# --按钮卡片背景颜色
BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --按钮卡片字体路径与大小
BUTTONFONT = [FONTPATH, 30]
# --按钮卡片位置
BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)]
# 屏幕大小
SCREENSIZE = (800, 600)
# 卡片类型
GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']
'''检查控件是否被点击'''
def checkClicked(group, mouse_pos, group_type='NUMBER'):
selected = []
# 数字卡片/运算符卡片
if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
max_selected = 2 if group_type == GROUPTYPES[0] else 1
num_selected = 0
for each in group:
num_selected += int(each.is_selected)
for each in group:
if each.rect.collidepoint(mouse_pos):
if each.is_selected:
each.is_selected = not each.is_selected
num_selected -= 1
each.select_order = None
else:
if num_selected '+': '+', '-': '-', '×': '*', '÷': '/'}
try:
result = str(eval(number1+operator_map[operator]+number2))
return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
except:
return None
'''在屏幕上显示信息'''
def showInfo(text, screen):
rect = pygame.Rect(200, 180, 400, 200)
pygame.draw.rect(screen, PAPAYAWHIP, rect)
font = pygame.font.Font(FONTPATH, 40)
text_render = font.render(text, True, BLACK)
font_size = font.size(text)
screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2,
rect.y+(rect.height-font_size[1])/2))
'''主函数'''
def main():
# 初始化, 导入必要的游戏素材
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(SCREENSIZE)
pygame.display.set_caption('24点小游戏 - 微信公众号: Python代码大全')
win_sound = pygame.mixer.Sound(AUDIOWINPATH)
lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
pygame.mixer.music.load(BGMPATH)
pygame.mixer.music.play(-1, 0.0)
# 24点游戏生成器
game24_gen = game24Generator()
game24_gen.generate()
# 精灵组
# --数字
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# --运算符
operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
# --按钮
button_sprites_group = getButtonSpritesGroup(BUTTONS)
# 游戏主循环
clock = pygame.time.Clock()
selected_numbers = []
selected_operators = []
selected_buttons = []
is_win = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
elif event.type == pygame.MOUSEBUTTONUP:
mouse_pos = pygame.mouse.get_pos()
selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
screen.fill(AZURE)
# 更新数字
if len(selected_numbers) == 2 and len(selected_operators) == 1:
noselected_numbers = []
for each in number_sprites_group:
if each.is_selected:
if each.select_order == '1':
selected_number1 = each.attribute
elif each.select_order == '2':
selected_number2 = each.attribute
else:
raise ValueError('Unknow select_order , expect or ...' % each.select_order)
else:
noselected_numbers.append(each.attribute)
each.is_selected = False
for each in operator_sprites_group:
each.is_selected = False
result = calculate(selected_number1, selected_number2, *selected_operators)
if result is not None:
game24_gen.numbers_now = noselected_numbers + [result]
is_win = game24_gen.check()
if is_win:
win_sound.play()
if not is_win and len(game24_gen.numbers_now) == 1:
lose_sound.play()
else:
warn_sound.play()
selected_numbers = []
selected_operators = []
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# 精灵都画到screen上
for each in number_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
for each in operator_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
for each in button_sprites_group:
if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
is_win = False
if selected_buttons and each.attribute == selected_buttons[0]:
each.is_selected = False
number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
selected_buttons = []
each.draw(screen, pygame.mouse.get_pos())
# 游戏胜利
if is_win:
showInfo('Congratulations', screen)
# 游戏失败
if not is_win and len(game24_gen.numbers_now) == 1:
showInfo('Game Over', screen)
pygame.display.flip()
clock.tick(30)
'''run'''
if __name__ == '__main__':
main()
完整程序代码下载地址:Python24点游戏源代码 更多Python源代码,请关注公众号:Python代码大全 ![在这里插入图片描述](https://img-blog.csdnimg.cn/1fd6fbdfe9844025aeb866f189e82731.png#pic_center)
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