Python 24点游戏源代码带界面、带答案提示 您所在的位置:网站首页 python24点4张扑克 Python 24点游戏源代码带界面、带答案提示

Python 24点游戏源代码带界面、带答案提示

2023-09-03 11:34| 来源: 网络整理| 查看: 265

Python24点游戏带界面,4个数字(10以内)使用加减乘除凑成24,带提示,可查看正常结果。程序运行截图: 在这里插入图片描述 核心代码 Game.py

''' Function: 24点小游戏 Author: Charles 微信公众号: Python代码大全 ''' import os import sys import pygame from modules import * from fractions import Fraction '''一些常量''' RED = (255, 0, 0) BLACK = (0, 0, 0) AZURE = (240, 255, 255) WHITE = (255, 255, 255) MISTYROSE = (255, 228, 225) PALETURQUOISE = (175, 238, 238) PAPAYAWHIP = (255, 239, 213) CURRENTPATH = os.path.abspath(os.path.dirname(__file__)) FONTPATH = os.path.join(CURRENTPATH, 'fonts/font.TTF') AUDIOWINPATH = os.path.join(CURRENTPATH, 'audios/win.wav') AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'audios/lose.wav') AUDIOWARNPATH = os.path.join(CURRENTPATH, 'audios/warn.wav') BGMPATH = os.path.join(CURRENTPATH, 'audios/bgm.mp3') # 数字卡片 # --数字卡片字体颜色 NUMBERFONT_COLORS = [BLACK, RED] # --数字卡片背景颜色 NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --数字卡片字体路径与大小 NUMBERFONT = [FONTPATH, 50] # --数字卡片位置 NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)] # 运算符卡片 # --运算符种类 OPREATORS = ['+', '-', '×', '÷'] # --运算符卡片字体颜色 OPREATORFONT_COLORS = [BLACK, RED] # --运算符卡片背景颜色 OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --运算符卡片字体路径与大小 OPERATORFONT = [FONTPATH, 30] # --运算符卡片位置 OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)] # 按钮卡片 # --按钮类型 BUTTONS = ['RESET', 'ANSWERS', 'NEXT'] # --按钮卡片字体颜色 BUTTONFONT_COLORS = [BLACK, BLACK] # --按钮卡片背景颜色 BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --按钮卡片字体路径与大小 BUTTONFONT = [FONTPATH, 30] # --按钮卡片位置 BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)] # 屏幕大小 SCREENSIZE = (800, 600) # 卡片类型 GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON'] '''检查控件是否被点击''' def checkClicked(group, mouse_pos, group_type='NUMBER'): selected = [] # 数字卡片/运算符卡片 if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]: max_selected = 2 if group_type == GROUPTYPES[0] else 1 num_selected = 0 for each in group: num_selected += int(each.is_selected) for each in group: if each.rect.collidepoint(mouse_pos): if each.is_selected: each.is_selected = not each.is_selected num_selected -= 1 each.select_order = None else: if num_selected '+': '+', '-': '-', '×': '*', '÷': '/'} try: result = str(eval(number1+operator_map[operator]+number2)) return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2)) except: return None '''在屏幕上显示信息''' def showInfo(text, screen): rect = pygame.Rect(200, 180, 400, 200) pygame.draw.rect(screen, PAPAYAWHIP, rect) font = pygame.font.Font(FONTPATH, 40) text_render = font.render(text, True, BLACK) font_size = font.size(text) screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2)) '''主函数''' def main(): # 初始化, 导入必要的游戏素材 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode(SCREENSIZE) pygame.display.set_caption('24点小游戏 - 微信公众号: Python代码大全') win_sound = pygame.mixer.Sound(AUDIOWINPATH) lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH) warn_sound = pygame.mixer.Sound(AUDIOWARNPATH) pygame.mixer.music.load(BGMPATH) pygame.mixer.music.play(-1, 0.0) # 24点游戏生成器 game24_gen = game24Generator() game24_gen.generate() # 精灵组 # --数字 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # --运算符 operator_sprites_group = getOperatorSpritesGroup(OPREATORS) # --按钮 button_sprites_group = getButtonSpritesGroup(BUTTONS) # 游戏主循环 clock = pygame.time.Clock() selected_numbers = [] selected_operators = [] selected_buttons = [] is_win = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) elif event.type == pygame.MOUSEBUTTONUP: mouse_pos = pygame.mouse.get_pos() selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER') selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR') selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON') screen.fill(AZURE) # 更新数字 if len(selected_numbers) == 2 and len(selected_operators) == 1: noselected_numbers = [] for each in number_sprites_group: if each.is_selected: if each.select_order == '1': selected_number1 = each.attribute elif each.select_order == '2': selected_number2 = each.attribute else: raise ValueError('Unknow select_order , expect or ...' % each.select_order) else: noselected_numbers.append(each.attribute) each.is_selected = False for each in operator_sprites_group: each.is_selected = False result = calculate(selected_number1, selected_number2, *selected_operators) if result is not None: game24_gen.numbers_now = noselected_numbers + [result] is_win = game24_gen.check() if is_win: win_sound.play() if not is_win and len(game24_gen.numbers_now) == 1: lose_sound.play() else: warn_sound.play() selected_numbers = [] selected_operators = [] number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # 精灵都画到screen上 for each in number_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in operator_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in button_sprites_group: if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']: is_win = False if selected_buttons and each.attribute == selected_buttons[0]: each.is_selected = False number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group) selected_buttons = [] each.draw(screen, pygame.mouse.get_pos()) # 游戏胜利 if is_win: showInfo('Congratulations', screen) # 游戏失败 if not is_win and len(game24_gen.numbers_now) == 1: showInfo('Game Over', screen) pygame.display.flip() clock.tick(30) '''run''' if __name__ == '__main__': main()

完整程序代码下载地址:Python24点游戏源代码 更多Python源代码,请关注公众号:Python代码大全 在这里插入图片描述



【本文地址】

公司简介

联系我们

今日新闻

    推荐新闻

    专题文章
      CopyRight 2018-2019 实验室设备网 版权所有