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关于 openal32.dll 的其他信息:
openal32.dll - Standard OpenAL Implementation OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. Early versions of the framework were open source software, but the later revisions are proprietary. OpenAL is an environmental 3D audio library that aims to provide an open replacement for proprietary (and generally incompatible with one another) 3D audio systems such as EAX and A3D. OpenAL can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities. Read more at Wikipedias OpenAL page OpenAL32.dll is often used by games, but can also be used by other software wishing to make use of its capabilities. openal32.dll is commonly found in the install folder of the game or program using it. example: C:\Program Files (x86)\"Game name"\openal32.dll Some games using this file: GRID Minecraft Football Manager Farming Simulator
User comments: i have installed grid but when i start that there is an error that openai32.dll is missing and now i have download this file but there is anoter error that "the procedure entry point alsource3i could not located in the dynamic link library openal32.dll" i dont have to use unzip folder for this one, after downloading this file it says that "The procedure entry point alSource3i could not be located in the dynamic link library openal32.dll" [DLL-Files support says:] entry point "alSource3i" is available in both version 6.14.357.22 and 6.14.357.24. Replace older version with one of these to solve "Entry point alSource3i missing in dynamic link library" error |
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